Unity HTFramework, a rapid development framework of client based on Unity.
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Updated
Aug 26, 2024 - C#
Unity HTFramework, a rapid development framework of client based on Unity.
A simple Apache's ObjectPool demo in Kotlin, showing what happens when you mix nullable and non-nullable types in your code
Open-source plugin that helps reuse objects in UE5.4
A flexible Object Pool that trims the pool down to the specified max size after a specified delay.
A simple tool for working with a pool of objects for Unity
ObjectPool is a Module for a Roblox Development, for a object cloning without lags.
Unreal engine plugin providing an object pool packaged in a world subsystem for easy use.
Yet another lock-free object pool, support `no_std`.
Fast object pool for Unity
Fast, optimized and pool based url package inspired from "net/url" written in Go
Object pooling system for Unity.
Common Utility (exception handling, pooling object & flexible threading mechanism)
A test project for a Playclapp Studio.
Design pattern code for C# and Unity project develop.
The Unity object pooling can load and cache all objects inherited from UnityEngine.Object, and can easily expand the loading method, such as loading objects from AssetBundle. And contains CommonPool to cache other type objects.
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