Tic-tac-toe game using the Minimax algorithm
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Updated
May 8, 2015 - C
Tic-tac-toe game using the Minimax algorithm
Tic-tac-toe/"noughts & crosses" written in Clojure (CLI + deps). AI powered by Monte Carlo tree search algorithm
Tic Tac Toe / Noughts and Crosses application written in TypeScript & React
The game of Tic Tac Toe or Noughts and Crosses built within Python 3.9 using Tkinter
Ecole du Web - Project JS Noughts and Crosses Game
Noughts and Crosses bot for AIgaming,com (https://www.aigaming.com/GameInfo/GameTypes?type=53)
Simple tic-tac-toe game (noughts and crosses) 3х3
Noughts and Crosses is a cross-platform game implemented in Qt5 Quick/QML
This is a distributed tic-tac-toe game with an AI broker server that plays with gamers concurrently. Docker is used as the virtualization technology.
My attempt to create a simple game, using React
An implementation of the classic game Tic-tac-toe (Noughts and crosses) built using Angular and Foundation. With service worker support for offline play
Simple noughts and crosses game made step by step by React tutorial
Teaching and testing noughts and crosses game (Tic-tac-toe)
Tic Tac Toe (crosses and zeros) game written in Windows Batch programming language
A Tic-Tac-Toe AI written in Python 3
Multiple Game Unity Project with currently three games created within it: Asteroids, Noughts & Crosses, and Pong. Links in the ReadMe below.
Noughts and Crosses with Giphys in React
Classic Tic-Tac-Toe game (also called Noughts and Crosses)
Demonstration of the Minimax algorithm with Alpha-Beta pruning to play a standard 3x3 Noughts and Crosses game.
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