A extensive rewrite of the 4Story Server Code
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Updated
Nov 17, 2022 - C++
A extensive rewrite of the 4Story Server Code
An MMORPG group project.
a massively multiplayer online role-playing game client
2D MMORPG Game Engine & Framework
RealmCrafter: Community Edition
Unity3d client for farm/survival based MMORPG. Uses Netcoreserver for transport, protobuf-net for serialization, RSA for encryption
An alternative client for global version of SoulWorker
Alphastorms MMO Engine
DeusWare, a console-based MMO RPG (in-dev)
Experimental Procedurally Generated C#/Unity/Azure MMO
A lightweight console client for the MMORPG Ryzom
Turn-based MMORPG written in Golang. Very early prototype.
POC of a little isometric multiplayer game with dynamic terrain I tried out a long time ago. (Demo videos in the youtube link below)
Client for Arcane, a retro-style MMORPG.
Isekai*Engine - Multiplayer Game Engine
Eclipse-The Final Frontier (MMORPG Marker)
runescape classic client in javascript
Recently, the company is doing network-synchronized interactive gameplay, which is similar to the MMO in the game field. Therefore, I have verified some basic technical points based on the mature game engine Unity, and contributed to the open source community for your reference.
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