C++ implementation of the continuous LunarLander environment.
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Updated
Jan 13, 2021 - C++
C++ implementation of the continuous LunarLander environment.
Deep Q Learning (DQN) neural net to optimize a lunar lander control policy using OpenAI Gym environment.
TensorFlow model that plays lunar lander game
React.js Planetary Lander Game
BASIC language subset/dialect in C++
Current project represents a solution of Lunar-Lander problem from OpenAI GYM library of environments. The training of agent was performed using Actor-Critic DQN model.
Programming Assignments for Reinforcement Learning Specialization
Lunar Landing using DQN and DDQN
A library for calculating Lunar Calendar in Vietnamese
Using DQN approach to resolve the LunarLander task
Using Reinforcement Learning (DQN) to train a Lunar Lander for automated landing
In this project, I created an agent using the PPO algorithm from stable baselines3 to complete a task in the LunarLander environment. The agent was trained using reinforcement learning techniques to maximize its performance in the task. The resulting model was able to achieve a high level of success in the LunarLander environment.
trial to reproduce the result mentioned in thesis
Behaviour Cloning On OpenAI Environment
Implement DQN agent on OpenAI's environment LunarLander-v2
Implementation of the DDPG algorithm to safely land a lunar lander from Gymnasium environments
AI playing Lunar Landing from python gymnasium library
A solution for LunarLander from OpenAI Gym using deep Q-Learning implemented in python using only tensorflow
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