3D Sound Effect on STM32F4
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Updated
Oct 8, 2015 - C
3D Sound Effect on STM32F4
Object Pascal implementation for reading SOFA files
backend for HOBA (HRTFs on demand for Binaural Audio) framework
renderer for HOBA (HRTFs on demand for Binaural Audio) framework
A toolkit for customizing the ambiX ambisonics-to-binaural renderer
This project is deprecated. Go to https://github.com/adct-the-experimenter/binaural-audio-editor .This is an audio application that produces sound in 3D on headphones from 2D mono/stereo audio samples. 3D Audio achieved through binaural audio hrtf functions.
Binaural Spatializer in OpenGL/CUDA using real time GPU audio processing
Wolfram Summer Camp '20 Project. Exploring a new method to determine custom HRTFs using Auralization instead of the traditional experimental measurement-based approach.
Star Wars Themed Browser Game
Wolfram Emerging Leaders Program '20 Project. Generating sound fields for three dimensional spaces using auralization.
Script that converts 7.1 surround sound files to virtual surround stereo using HeSuVi.
Head-related Transfer Function Customization Process through Slider using PCA and SH in Matlab
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