A guide for getting started in game developemnt showcasing the best Game Engines, Software, and Libraries for building Games and Open world Simulators.
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Updated
Jan 24, 2022 - C++
A guide for getting started in game developemnt showcasing the best Game Engines, Software, and Libraries for building Games and Open world Simulators.
Olá, sejam bem-vindos ao repositório _gamedev4noobs_ do Estúdio Vaca Roxa. O propósito desse repositório, além de contribuir para o projeto 4noobs, é ensinar o básico do desenvolvimento de jogos para iniciantes. Apresentando boas práticas e insumos para criar games incríveis.
This is a 3D PC game made with UNITY 2020.3 about escaping 🏃♂️ a haunted mansion you have to escape from ghosts 👻 and gargoyles 👹. Single level but fun as HELL! 😀💪
A game series about a child from 2019 who accidentally ends up in 1672 as they followed the neighbor's kid. Morgan needs to find their way back to their own time.
Moon Cheeser is an infinite runner where the player plays as a mouse gathering cheese pieces and avoiding craters and other astronomical objects, such as comets and planets, on a moon made of cheese.
We designed a game called 'BlackHat' in 2016.
🐝 + 💸 = Beesness, a boardgame for 3-5 players that turns a hive capitalist.
This is a shooter game developed with Javascript. It uses a custom built Game Engine
Design Pattern in Lua & C++ // Lua&C++版軟體設計模式練習
Blender Guide
A fantasy TTRPG Powered by the Apocalypse about intentions, actions, and burdens.
Game Design - First Partner Set
Versions of the website for Wild West Blasting Quest (Name subject to change). Game was built and embedded with WebGL. Website contains an update log for WWBQ.
A communication interface between database and applications, including validation and game logic.
Software de Entretenimiento y Videojuegos
This the classic game Minesweeper made with Vanilla Javascript!
A Unity/VRChat (udon) script porting as well as a novice can titanfall|2's movement system into VRChat
this project is an implementation of a variant of the classic board game Othello. The game is developed using object-oriented programming principles, with a focus on flexibility and extensibility. The game supports various starting positions, unplayable squares, and includes functionality for saving and loading game states.
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