My rather old implementation of the "15" puzzle in C++ in an event-driven style with functional layers.
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Updated
Jan 28, 2022 - C++
My rather old implementation of the "15" puzzle in C++ in an event-driven style with functional layers.
Small codes and experiments with C++ and SDL.
Simple template repository used for generating game repos.
A small Raylib C++ template that uses CMake, LDtk, and Box2d
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