A rescue shoot-em-all game created in Unity2D with visual designs of pixel purism. Currently aimed for dev on both desktop and IOS (possible future in console compatibility).
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Updated
Oct 7, 2023 - C#
A rescue shoot-em-all game created in Unity2D with visual designs of pixel purism. Currently aimed for dev on both desktop and IOS (possible future in console compatibility).
The purpose of this simulator is simulates and allows visualization of the evacuation process of people located in buildings during emergencies.
A crowd evacuation simulation tool created in Unity for architectural/BIM workflows using Speckle
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