Vitruvio brings the powerful ArcGIS CityEngine procedural modeling capabilities to Unreal Engine.
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Updated
Jul 17, 2024 - C++
Vitruvio brings the powerful ArcGIS CityEngine procedural modeling capabilities to Unreal Engine.
CityEngine is a 3D city modeling software for urban design, visual effects, and VR/AR production. With its C++ SDK you can create plugins and standalone apps capable to execute CityEngine CGA procedural modeling rules.
The Complete Street Rule for ArcGIS CityEngine is a scenario oriented design tool intended to enable users to quickly create procedurally generated multimodal streets.
A procedural modeling toolkit base on UE4 blueprint
Visualise Twitter activity using a procedurally-generated 3D city model
Python bindings for the "Procedural Runtime" (PRT) of CityEngine by Esri.
Examples for PyPRT (Python bindings for CityEngine Procedural Runtime).
Collection of cga repositories and CityEngine publications
Puma is a plugin for Rhino and Grasshopper. It provides a Rhino command and Grasshopper components which enable the execution of CityEngine rules within Rhino.
In this project I create a fictive campus map with different styles
This repository contains a series of scripting tools that were created to enable data-driven design to support large-scale scenario planning projects. These tools are intended to integrate GIS and CityEngine to enable the creation of large amounts of 3D content to support urban planning/geodesign projects.
Serlio enables the execution of Esri CityEngine CGA rules inside of Autodesk Maya.
Spitzers Architecture School Urban Lab for Unit 26. This repository explores designing and codifying urban systems from the bottom up in City Engine
Contains some CityEngine Rule files (and data) that I wrote.
Semantic Road Network Description of 3D Urban Environments for the MMK Driving Simulator
This is where my CityEngine CGA Rules put and used for my urban design work.
syntreesizer tries to offer a consistent interface to the ArcGIS CityEngine
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