This is where my CityEngine CGA Rules put and used for my urban design work.
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Updated
Apr 26, 2017
This is where my CityEngine CGA Rules put and used for my urban design work.
Visualise Twitter activity using a procedurally-generated 3D city model
Pyga - (pai·ga) A Python Wrapper for CityEngine's Computer Generated Architecture
This is a simple set of functions to calculate standard statistics within CityEngine's CGA programming language using string lists.
This repository contains a series of scripting tools that were created to enable data-driven design to support large-scale scenario planning projects. These tools are intended to integrate GIS and CityEngine to enable the creation of large amounts of 3D content to support urban planning/geodesign projects.
Semantic Road Network Description of 3D Urban Environments for the MMK Driving Simulator
A procedural modeling toolkit base on UE4 blueprint
In this project I create a fictive campus map with different styles
Collection of cga repositories and CityEngine publications
Contains some CityEngine Rule files (and data) that I wrote.
🏀 BoucingBall is simple pc game with 5 rounds to break blocks moving by pad. It was built with CityEngine.jar, box2d game engine.
🤹♂️ This Game was developed using CityEngine.jar, java Cocos2dx library on intelliJ IDEA. It structured mainly for Simple Game including player, bullet, enemies, lives, 5 levels in it.
Spitzers Architecture School Urban Lab for Unit 26. This repository explores designing and codifying urban systems from the bottom up in City Engine
The Complete Street Rule for ArcGIS CityEngine is a scenario oriented design tool intended to enable users to quickly create procedurally generated multimodal streets.
syntreesizer tries to offer a consistent interface to the ArcGIS CityEngine
Puma is a plugin for Rhino and Grasshopper. It provides a Rhino command and Grasshopper components which enable the execution of CityEngine rules within Rhino.
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