AutomaTom is an asynchronous cellular automaton engine written in Rust
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Updated
Jul 16, 2023 - Rust
AutomaTom is an asynchronous cellular automaton engine written in Rust
A Conway's Game of Life implementation in Rust WebAssembly
A cellular automaton
A cellular automaton for traffic simulation based on the Nagel-Schreckenberg model. (See: https://en.wikipedia.org/wiki/Nagel–Schreckenberg_model, https://de.wikipedia.org/wiki/Nagel-Schreckenberg-Modell) Extended to support multiple lanes, construction sites, traffic lights, different vehicle types and more.
Stackline version 2 - mirrored from https://git.shadamethyst.xyz/adri326/stackline2
A basic Conway's Game of Life exercise with Rust WebAssembly and React.
An implementation of various cellular automata in Rust
Implementation of the cellular automaton called "Brian's Brain" in rust with Vulkan API.
elementary cellular automaton on the web!
A 2D Simulator in Rust for cellular automata such as Conway's Game of Life and Langton's Ant among others. Powered by the ggez framework.
A Rust implementation for Cellular Automata.
A falling sand simulation engine written in Rust and GLSL
Pseudo random number generator with cellular automaton rule 30.
Cellular automata library written in Rust
Displayer & library for 2D cellular automata.
Specify the rules of a cellular automaton and watch it run
substrate for cellular automata in Rust.
Simulator of viral infection spread and containment in cell monolayer.
A different take on the sandpile model
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