Implementation of the cellular automaton called "Brian's Brain" in rust with Vulkan API.
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Updated
Jan 14, 2024 - Rust
Implementation of the cellular automaton called "Brian's Brain" in rust with Vulkan API.
Conway's Game of Life for the terminal
elementary cellular automaton on the web!
A 2D Simulator in Rust for cellular automata such as Conway's Game of Life and Langton's Ant among others. Powered by the ggez framework.
Simulator of viral infection spread and containment in cell monolayer.
Specify the rules of a cellular automaton and watch it run
AutomaTom is an asynchronous cellular automaton engine written in Rust
A Rust implementation for Cellular Automata.
A Conway's Game of Life implementation in Rust WebAssembly
A cellular automaton
A cellular automaton for traffic simulation based on the Nagel-Schreckenberg model. (See: https://en.wikipedia.org/wiki/Nagel–Schreckenberg_model, https://de.wikipedia.org/wiki/Nagel-Schreckenberg-Modell) Extended to support multiple lanes, construction sites, traffic lights, different vehicle types and more.
A different take on the sandpile model
Stackline version 2 - mirrored from https://git.shadamethyst.xyz/adri326/stackline2
A basic Conway's Game of Life exercise with Rust WebAssembly and React.
A falling sand simulation engine written in Rust and GLSL
Pseudo random number generator with cellular automaton rule 30.
substrate for cellular automata in Rust.
Displayer & library for 2D cellular automata.
An implementation of various cellular automata in Rust
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