Simulation of particles near Schwarzschild black hole using Symplectic method of integration
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Updated
Dec 16, 2023 - C#
Simulation of particles near Schwarzschild black hole using Symplectic method of integration
Singularity Effect. My first attempt at simulating a black hole/singularity in Unity.
A 2d game where you have to shoot all bodies, saving yourself from their gravitational pull
Raytracing a black hole (and surrounding stuff) in C#.
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