A Real-time Mario Kart 64 AI using ConvNets.
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Updated
Dec 21, 2021 - Lua
A Real-time Mario Kart 64 AI using ConvNets.
A script to randomly shuffle between games played in Bizhawk, with plugins to enhance the experience
A collection of Lua scripts and RAM watches for BizHawk.
A collection of tools to enhance the SotN randomizer experience.
Majora's Mask scripts, with some Ocarina of Time on the side.
A script for Bizhawk to allow Twitch chat to shuffle the current ROM
Mario Kart CNN Deep reinforcement learning bot
A simple implementation of genetic neural network, which can pass, e.g. Super Mario Bros. level.
A method to train DRL model with Tensorflow and Bizhawk.
Super Mario World scripts and documentation
Welcome to the Universal DS Lua Script repository! This library is designed to provide a simple and efficient way to manage Nintendo DS scripts for emulators DeSmuME and the MelonDS core in Bizhawk. It automatically detects the ROM that is loaded into the emulator, and runs the associated scripts for it.
Lua script that optimizes RNG manipulation for tool-assisted speedruns (TAS)
A repository to be filled mainly by a lua script for Super Mario World 2: Yoshi's Island (Snes), among RAM research, glitch hunting, and whatever I find substantial enough to document.
External tool for all 4 Boktai games on BizHawk
Input Display system for BizHawk
Custom lua scaffolding project helping in TAS creation
This project is intended to integrate twitch's irc chat with with the popular emulator BizHawk.
A framework for making AI for Super Street Fighter 2
Lua scripts for TASing the N64 game Rayman 2 (U/E) w/ BizHawk
This repository contains all my research on The Flintstones (U) for Snes, since October 4th, 2015. I'm making a TAS of it, so I'm mapping the RAM to create a lua script to help the speedrun process. Also, I'll document any mechanic aspect of the game, as well glitches I may find through the process.
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