Implementation examples of the SSF2-AI framework
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Updated
Jun 22, 2017 - Lua
Implementation examples of the SSF2-AI framework
A framework for making AI for Super Street Fighter 2
Mario Kart CNN Deep reinforcement learning bot
Tool Assisted Speedrun of Bust A Groove USA on PSX
Input Display system for BizHawk
A method to train DRL model with Tensorflow and Bizhawk.
A simple implementation of genetic neural network, which can pass, e.g. Super Mario Bros. level.
Practice frame perfect Dragster inputs via BizHawk.
This repository contains all my research on The Flintstones (U) for Snes, since October 4th, 2015. I'm making a TAS of it, so I'm mapping the RAM to create a lua script to help the speedrun process. Also, I'll document any mechanic aspect of the game, as well glitches I may find through the process.
This project is intended to integrate twitch's irc chat with with the popular emulator BizHawk.
Tool Assisted Speedrun of Devil Dice USA on PSX
Majora's Mask scripts, with some Ocarina of Time on the side.
Lua script that optimizes RNG manipulation for tool-assisted speedruns (TAS)
LiveSplit.Server API for BizHawk Lua scripts.
(Neural)-Zero X is an AI that can play F-Zero on BizHawk emulator using real time CNNs
A Real-time Mario Kart 64 AI using ConvNets.
Custom lua scaffolding project helping in TAS creation
Script to force values into the Super Punch-Out sound library.
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