Repo to keep track of udacity AI Nanodegree
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Updated
Jan 31, 2020
Repo to keep track of udacity AI Nanodegree
Tic-tac-toe 4 agent
An AI GO game with AlphaBetaPuring
Create an agent to intelligently play the 2048-puzzle game
AI project bagh-chal game implemented using min-max algorithm
this is the second pacman project for course AI of UC Berkeley done as the second project of course AI basics and applications of AUT
Repository for labs, exercices and notes from the course Computational Intelligence @ Politecnico of Turin
Dynamic Programming
This repo contains all the projects developed during my AIND journey.
Making An A.I System For Tic Tac Toe. This Was Implementing A Mini-Max Algorithm As Part Of A Game Theory Project. Implemented Using C++ As The BackEnd Logic And Qt And QML For Front-End GUI Logic.
Better alternative to Minimax alpha beta pruning or Expectimax for adversarial search in deep decision trees
Artificial Intelligence basic concepts: CSP problems, Graph search problems, Evolutionary Computation, Genetic algorithms and more to be added soon!
Repository for my Bachelor Project: "A Generalised Approach to Search Algorithms in Games" in the BSc Artificial Intelligence and Data programme at DTU
Othello game GUI with alpha-beta pruning
Research AI - Lecturer: Nguyen Thanh An
Develop an adversarial search agent to play the game "Isolation"
Artificial Intelligence and Machine Learning - Project - Dice Wars
Group project on Adversarial Search Algorithms for the Curricular Unit of "Artificial Intelligence" @ FCUP, Porto with @barbara-san and @Nia3324
Series of 11 works, covering: State-Space Representations, Search, Adversarial Search, Logic, Automated Reasoning, Reasoning with Uncertainty and Vagueness and Machine Learning
Some classical Artificial Intelligence algorithms
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