Github repository for the Gamehut "How to Code!" series.
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Updated
Mar 12, 2019 - Assembly
Github repository for the Gamehut "How to Code!" series.
El emulador de la máquina USC-1 necesita para su correcto funcionamiento la implementación de tres fases: la fase de fetch, la fase de decodificación y la fase de ejecución. En la fase de fetch lo que tiene que hacer el emulador es ocuparse de cargar la siguiente instrucción a ejecutar, indicada por el contador de programa, en el registro de ins…
Optimized Neo Geo Emulator for 680x0 Amiga Computers
An implementation of the famous Flappy Bird game in 68K assembly language
Corewars port based on Antonako's 68k simulator
A painting progam and a text editor/IDE I wrote for my Atari-ST in MC-68000 assembly in 1986-1988
Juego en ensamblador. Proyecto de segundo de ingeniería informática en la asignatura de Estructura de Computadores 2.
A simple project template for Atari ST programming in assembly
Fix for the "Freezes during startup" problem in Gift/Potion. Shows how to patch a library and ReadArgs handling in asm.
68K Disassembler to decode machine code into readable Motorola 68000 microprocessor assembly code
The final project for my Hardware and Computer Organization class was to make a disassembler written in 68k Assembly language. I implemented Jump Tables to determine the first 4 bits and then jumped to the various subroutines from there. I also wrote about half of the subroutines.
Basic low-level I/O routines for Lisa
MD+ Patch for Streets of Rage 1
MD+ Patch for New Zealand Story
MD+ Patch for Comix Zone
Open source Breakout-style game for PalmOS devices, written in C with a little 68k assembly. First released in 2003.
Space Invaders clone for PalmOS, written in C and 68k assembly. First released in 2004.
Raycasting demo for a 2003 PalmOS coding contest, written in C and 68k assembly.
MD+ Patch for Phantasy Star II
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