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is it possible to use multi bodytracking in hdrp env? #290

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hyunsoojjang opened this issue Jun 19, 2024 · 1 comment
Open
2 tasks done

is it possible to use multi bodytracking in hdrp env? #290

hyunsoojjang opened this issue Jun 19, 2024 · 1 comment
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@hyunsoojjang
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Preliminary Checks

  • This issue is not a duplicate. Before opening a new issue, please search existing issues.
  • This issue is not a question, feature request, or anything other than a bug report directly related to this project.

Description

i tryed BodyTrackingMulti scene in sdk examples but some error code occured.
even thought i changed plugin to hdrp , processor directive was set to urp.
so i tried putting universal additional camera data instead of hd additional camera data on the camera, but the crack symptom came out and the Unity editor turned off.

NullReferenceException: Object reference not set to an instance of an object
ZEDBodyTrackingManager.Start () (at Assets/ZED/SDK/Helpers/Scripts/BodyTracking/ZEDBodyTrackingManager.cs:180)
스크린샷 2024-06-19 174105

스크린샷 2024-06-19 175600

스크린샷 2024-06-19 173929

스크린샷 2024-06-19 173947
스크린샷 2024-06-19 174120

스크린샷 2024-06-19 174326

Steps to Reproduce

  1. set unity hdrp project
  2. put zed sdk and change plun in to hdrp
  3. play in editor
    ...

Expected Result

showing camera image in game view

Actual Result

unity 3d env show and null reference

ZED Camera model

ZED2

Environment

1. 21.3.14 unity
2. ZED_Unity_Plugin_v4.1
3.  changed zed plugin and material to hdrp

Anything else?

No response

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This issue is stale because it has been open 30 days with no activity. Remove stale label or comment otherwise it will be automatically closed in 5 days

@github-actions github-actions bot added Stale and removed Stale labels Jul 20, 2024
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