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CHANGELOG.md

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v0.2.3

  • Copy-pasting
  • Selections with double click and drag. Also with triple click.
  • Parser error recovery

v0.2.3

  • Add table selections
  • Add parsing priority, to disambiguate between lim and variable names

v0.2.2

  • Render more elements, such as the infinity symbol

v0.2.1

  • Implement inserting
    • With autocorrect, like replacing >= with ≥
    • Theoretically takes multiple carets into account
  • Render stretchy operators
  • Basic autocomplete popup

v0.2.0

  • Refactor InputNodes to have Grids instead of simple arrays of rows.
  • Reduce number of different InputNodes
  • Use widths for InputNodes, so that I can work with absolute positions

v0.1.2

  • highlight token before caret

v0.1.1

  • simplistic editing
  • better error reporting

v0.1.0

  • Semantics parser written in Rust, compiled to WebAssembly
  • Text is no longer a first class concept, see #21 (comment)
  • Deal with Unicode segmentation
  • Add a custom written Regex engine
  • Add a custom written Pratt parser
    • Table driven, for extensibility
    • Hopefully will be replaced by chumsky
    • Outputs a concrete syntax tree
  • Concrete syntax tree has namespaced tokens for extensibility
  • Rewrite renderer to use the concrete syntax tree
  • Improve the documentation

v0.0.7

  • Caret clicking on DOM node and resolving that location
    • Now resolves the absolutely closest position instead of using the DOM node
  • Highlighting container at caret
  • Deleting elements
    • Delete at caret
    • Delete selected
  • Integrate lil-gui for dev purposes
  • Add rows debug rendering, see #7
  • Implement undoing and redoing
  • Selecting math
  • Add ranges to data structure
  • Simplify text representation and thus simplify entire MathLayout
  • Added a useless note in math-layout-edit.ts

v0.0.3

  • Checked out Rust tooling, came to the very sad conclusion that the Rust-WASM story just isn't quite there yet. Parcel 2 doesn't support it, Vite has a 3rd party plugin that works but is slow, converting simple data structures to JS isn't as easy as it should be and that was just me getting started
  • Updated tooling, removed Vue and now it's sleeker
  • Refactored existing stuff to use a web component, which is nice because it finally does the cleanup stuff automatically, no longer creates random stuff right in the document.body, I can actually use CSS and setting the attribute is no longer a dirty hack
  • Caret refactoring to use a zipper/red-green tree, also involved making the datastructure immutable and rewriting the movement logic
  • #13 (comment)
  • Added table to test site
  • Lots of refactors, like moving around files