Become a sponsor to Faraz Shaikh
Hey there! πββοΈ
My name is Faraz and I'm a passionate Web and WebGL developer focused on creating an ecosystem of open-source components, abstractions, and tools. My goal is to give back to the community more than I consume from it through projects like three-custom-shader-material and gl-noise as well as contributing to impactful projects such as react-three/drei and TLDraw. I'm also known for creating open source demos and helping people solve problems.
While I can't guarantee that sponsorship will lead to specific work, I have a ton of ideas and projects in the pipeline that I would love to dedicate more time to, and sponsorship would make that possible. If my work and contributions have helped you learn or have been enabling for your own projects, I encourage you to consider sponsoring me.
If you need specific help, or are interested in contracting work, consulting, or financing open-source contributions, please don't hesitate to get in touch with me at farazzshaikh@gmail.com or on Discord. Thank you for your support!
Featured work
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pmndrs/drei
π₯ useful helpers for react-three-fiber
JavaScript 8,106 -
FarazzShaikh/THREE-CustomShaderMaterial
Extend Three.js standard materials with your own shaders!
TypeScript 830 -
mrdoob/three.js
JavaScript 3D Library.
JavaScript 101,308 -
FarazzShaikh/Terrain-Builder
π Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
JavaScript 357 -
FarazzShaikh/glNoise
A collection of GLSL noise functions for use with WebGL with an easy to use API.
GLSL 227 -
pmndrs/react-three-gpu-pathtracer
β‘οΈ A React abstraction for the popular three-gpu-pathtracer
TypeScript 133