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implementations.c
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implementations.c
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/*
Copyright© Spencer Hiscox, 2023
All Rights Reserved
*/
#pragma once
#include "prototypes.h"
void getPlayerName(gameData* gameState) {
char temp[21], eatTheCrazy[21];
bool i = false, check = false;
do {
if (i) {
printf("\nSorry, that was not a valid entry.\nPlayer name must be 20 characters or less.\n\n");
}
printf("Enter your name to start the game!\nName: ");
if (i) {
do {
scanf_s("%s", eatTheCrazy, 21);
} while (eatTheCrazy[0] == NULL);
for (unsigned char j = 0; j < 21; j++) {
eatTheCrazy[j] = NULL;
}
}
scanf_s("%s", temp, 21);
for (unsigned char j = 0; j < 21; j++) {
if (temp[0] == '\0') {
break;
}
else if (temp[j] == '\0') {
check = true;
break;
}
}
i = true;
} while (!check);
strcpy_s(gameState->playerName, temp);
return;
}
void dispWelcome(gameData* gameState) { //Welcome = 7, spaces = 3
unsigned char i = 0;
printf("\n********************************************************************************\n");
while (gameState->playerName[i] != NULL) { // Note to the marker: We hadn't been taught strnlen() in lecture prior to this assignment
i++; // and I wrote this code before reading a few more lines to where he said in the instructions
} // that we could use strnlen() -- I was proud of my ingenuity here so I just kept the code
// I wrote originally.
for (unsigned char j = 0; j < (80 - (i + 10)) / 2; j++) {
printf("*");
}
printf(" Welcome %s ", gameState->playerName);
for (unsigned char j = 0; j < (80 - (i + 10)) / 2; j++) {
printf("*");
}
if ((80 - (i + 10)) % 2 != 0) {
printf("*");
}
printf("\n");
printf("********************************************************************************\n");
return;
}
void rollDie(gameData* gameState) {
srand(time(NULL));
for (unsigned char i = 0; i < 5; i++) {
if (gameState->freezeState[i]) {
continue;
}
else {
gameState->currentRolls[i] = ((rand() % 6) + 1);
}
}
return;
}
void dispRoll(gameData* gameState, gameFiles* resources) {
printf("\n--------------------------------------------------------------------------------\n");
printf("This is roll #%hhu\n", gameState->rollCounter);
printf("--------------------------------------------------------------------------------\n\n");
for (unsigned char i = 0; i < 7; i++) {
for (unsigned char j = 0; j < 5; j++) {
printf("%s", resources->dieFace[gameState->currentRolls[j] - 1][i]);
}
printf("\n");
}
printf("\n--------------------------------------------------------------------------------\n");
return;
}
I00percent eatTheCrazy(I00percent crazyFree) {
if (!crazyFree.initial) {
printf("Confirm entry [Y/N]: ");
crazyFree.initial++;
}
scanf_s("%s", crazyFree.nomNomNom, 100);
bool crazy = strcmp(crazyFree.nomNomNom, "Y");
bool crazy2 = strcmp(crazyFree.nomNomNom, "y");
bool crazy3 = strcmp(crazyFree.nomNomNom, "N");
bool crazy4 = strcmp(crazyFree.nomNomNom, "n");
if ((crazy == 0) || (crazy2 == 0) || (crazy3 == 0) || (crazy4 == 0)) {
if (((!crazyFree.fail) && (crazyFree.nomNomNom[0] == 'Y')) || ((!crazyFree.fail) && (crazyFree.nomNomNom[0] == 'y'))) {
crazyFree.initial = 0;
crazyFree.fail = 0;
return crazyFree;
}
else if (((crazyFree.doOver == NULL) && (crazyFree.nomNomNom[0] == 'Y')) || (crazyFree.nomNomNom[0] == 'y') && (crazyFree.doOver == NULL)) {
crazyFree.fail = 0;
crazyFree.initial = 0;
printf("\nInvalid entry. Entry must be a number.\nPlease make your entry again: ");
scanf_s("%f", &crazyFree.doOver);
crazyFree = eatTheCrazy(crazyFree);
}
else {
crazyFree.fail = 0;
crazyFree.initial = 0;
printf("\nEntry discarded.\nPlease make your entry: ");
scanf_s("%f", &crazyFree.doOver);
crazyFree = eatTheCrazy(crazyFree);
}
return crazyFree;
}
else {
if (!crazyFree.fail) {
crazyFree.fail = true;
crazyFree.doOver = NULL;
}
crazyFree = eatTheCrazy(crazyFree);
return crazyFree;
}
}
unsigned short int getInteger(void) {
I00percent crazyFree;
strcpy_s(crazyFree.nomNomNom, 120, "apparently VS gets mad if you don't initialize your structs before passing their pointers to functions.. who knew...");
float userInput = 0;
bool check = true, fail = false;
do {
crazyFree.doOver = NULL; //The checks and error messages in this do/while loop aren't perfect
crazyFree.initial = 0; //unfortunately. I could write the loop so that there was no way to get
crazyFree.fail = 0; //something past the system - but it would require the use of a function or
//two that I've just been reading about on the Google (and we haven't been
if (fail) { //taught yet). Specifically, I think I would have to take the user input
if (userInput != (int)userInput) { //number as a string - do a digit count using strnlen() and then convert
printf("\nInvalid entry. Entry cannot contain a decimal.\n" //the string into a float for the rest of the checks. Anyway, the checks
"Please enter only 1s or 0s, as described above.\n\n"); //are pretty good as they are - just not perfect :@
}
else if (userInput > 99999) {
printf("\nInvalid entry. Entry cannot have more than 5 digits.\n"
"Please enter only 1s or 0s, as described above.\n\n");
}
else if (userInput < 0) {
printf("\nInvalid entry. Entry cannot be negative.\n"
"Please enter only 1s or 0s, as described above.\n\n");
}
else if (!check) {
printf("\nInvalid entry. Entry must contain only 1s or 0s.\n"
"Please enter only 1s or 0s, as described above.\n\n");
check = true;
}
else if (userInput > 11111) {
printf("\nInvalid entry. \nEntry is larger than the maximum possible value (11111).\n"
"Please enter only 1s or 0s, as described above.\n\n");
}
else if (userInput <= 9999) {
printf("\nInvalid entry. Entry must have 5 digits.\n"
"Please enter only 1s or 0s, as described above.\n\n");
}
else {
printf("\nUh ohhh. Something went wrong.\n" //This is only here for me - if this ever
"Please contact your friendly neighbourhood software developer\n\n"); //printed out then I obviously screwed up
break; //the code.
}
fail = false;
}
printf("Enter your selection: ");
scanf_s("%f", &userInput);
crazyFree = eatTheCrazy(crazyFree); //Bet you're tired of seeing "eatTheCrazy"
//throughout my assignments.
if (crazyFree.doOver != NULL) {
userInput = crazyFree.doOver;
}
if ((userInput == (int)userInput) && (userInput < 11112) && (userInput > 0)) { //check each digit to ensure 1 or 0 only
for (unsigned char i = 0; i < 5; i++) {
if ((((int)userInput / (int)(pow(10, i))) % 10 != 0) && (((int)userInput / (int)(pow(10, i))) % 10 != 1)) {
check = false;
break; //Again, this function only checks the first
} //five digits left of the decimal place
} //could write it as a while loop based
} //on the strnlen() method I was talking
//about above, but this would require the
fail = true; //use of atof() - which we haven't been
} while ((userInput != (int)userInput) || (userInput > 11111) || (userInput < 0) || (!check)); //taught.
printf("********************************************************************************\n");
return (unsigned short int)userInput;
}
void freezeDie(gameData* gameState) {
unsigned short int temp;
printf("\n********************************************************************************\n"
"Enter die number you want to freeze (1 = freeze, 0 = re-roll)\n"
"Example:\tTo freeze dice 1, 4 and 5, enter \"10011\"\n"
"\t\t\To re-roll all five dice enter \"00000\"\n\n");
temp = getInteger();
if (temp != 0) {
for (unsigned char i = 0; i < 5; i++) {
gameState->freezeState[4 - i] = ((temp / (int)(pow(10, i))) % 2);
}
}
return;
}
void dispScore(gameData* gameState, bool quit) {
printf("\n\n********************************************************************************\n\n");
printf("--------------------------------- Score Sheet ----------------------------------\n");
printf(" ROW #\t\t\"CATEGORY\"\t SCORE\n");
for (unsigned char i = 0; i < 11; i++) {
printf("%4hhu)\t", i + 1);
printf((i < 6) ? "%15hhus:\t" : (i == 6) ? " 3 of a kind:\t" : (i == 7) ? " 4 of a kind:\t" : (i == 8) ? " Full House:\t" : (i == 9) ?
" Yahtzee:\t" : " Chance:\t", i + 1);
printf("%6hhu\n", gameState->score[i]);
}
printf("\n********************************************************************************\n");
if ((!quit) && (gameState->rollCounter != 12)) {
printf("\n********************************************************************************\n");
}
return;
}
unsigned char getUSChar(void) {
I00percent crazyFree;
strcpy_s(crazyFree.nomNomNom, 120, "apparently VS gets mad if you don't initialize your structs before passing their pointers to functions.. who knew...");
float userInput = 0;
bool fail = false;
do {
crazyFree.doOver = NULL;
crazyFree.initial = 0;
crazyFree.fail = 0;
if (fail) {
if (userInput != (int)userInput) {
printf("\nInvalid entry. Entry cannot contain a decimal.\n\n");
}
else if (userInput < 0) {
printf("\nInvalid entry. Entry cannot be negative.\n\n");
}
else if ((userInput > 11) || (userInput < 1)) {
printf("\nInvalid entry. Entry must be between 1 and 11.\n\n");
}
else {
printf("\nUh ohhh. Something went wrong.\n"
"Please contact your friendly neighbourhood software developer\n\n");
break;
}
fail = false;
}
printf("Enter a value between 1) and 11): ");
scanf_s("%f", &userInput);
crazyFree = eatTheCrazy(crazyFree);
if (crazyFree.doOver != NULL) {
userInput = crazyFree.doOver;
}
fail = true;
} while ((userInput != (int)userInput) || (userInput > 11) || (userInput < 1));
return (unsigned char)userInput;
}
void checkHand(gameData* gameState, navMarks* calcRef) {
//handType codes:
// 0 - random 5 numbers or a pair (no trips, no boat, no quad, no yahtzee)
// 3 - trips
// 32 - boat
// 4 - quads
// 5 - yahtzee
for (unsigned char i = 0; i < 5; i++) {
calcRef->rollCount[gameState->currentRolls[i] - 1]++;
}
for (unsigned char i = 0; i < 6; i++) {
if (calcRef->rollCount[i] == 3) {
for (unsigned char j = 0; j < 6; j++) {
if (calcRef->rollCount[j] == 2) {
gameState->handType = 32;
if ((gameState->score[8] != NULL) && (gameState->score[i] != NULL)
&& (gameState->score[j] != NULL) && (gameState->score[6] != NULL)
&& (gameState->score[10] != NULL)) {
calcRef->noScore = true;
}
return;
}
}
gameState->handType = 3;
if ((gameState->score[i] != NULL) && (gameState->score[6] != NULL) && (gameState->score[10] != NULL)) {
for (unsigned char j = 0; j < 5; j++) {
if (gameState->score[j] == NULL) {
return;
}
}
calcRef->noScore = true;
return;
}
return;
}
else if (calcRef->rollCount[i] == 4) {
gameState->handType = 4;
if ((gameState->score[i] != NULL) && (gameState->score[7] != NULL) && (gameState->score[6] != NULL) && (gameState->score[10] != NULL)) {
for (unsigned char j = 0; j < 5; j++) {
if (gameState->score[j] == NULL) {
return;
}
}
calcRef->noScore = true;
return;
}
return;
}
else if (calcRef->rollCount[i] == 5) {
gameState->handType = 5;
if ((gameState->score[i] != NULL) && (gameState->score[9] != NULL) && (gameState->score[10] != NULL)) {
calcRef->noScore = true;
return;
}
return;
}
}
gameState->handType = 0;
if (gameState->score[10] != NULL) {
for (unsigned char i = 0; i < 5; i++) {
if (gameState->score[gameState->currentRolls[i] - 1] == NULL) {
return;
}
calcRef->noScore = true;
return;
}
}
return;
}
void calcScore(gameData* gameState, navMarks* calcRef) {
calcRef->roundScore = 0;
if (calcRef->userChoice < 7) {
for (unsigned char i = 0; i < 5; i++) {
if (gameState->currentRolls[i] == calcRef->userChoice) {
calcRef->roundScore += gameState->currentRolls[i];
}
}
return;
}
else if ((calcRef->userChoice == 7) || (calcRef->userChoice == 8) || (calcRef->userChoice == 11)) {
for (unsigned char i = 0; i < 5; i++) {
calcRef->roundScore += gameState->currentRolls[i];
}
return;
}
else if (calcRef->userChoice == 9) {
calcRef->roundScore = 25;
return;
}
else if (calcRef->userChoice == 10) {
calcRef->roundScore = 50;
return;
}
else {
printf("Uh oh! Something went wrong. Please contact your friendly neighbourhood software developer!\n(and have him check the getUSChar() function)");
return;
}
}
void updateScore(gameData* gameState, gameFiles* resources) {
navMarks calcRef;
for (unsigned char i = 0; i < 5; i++) {
gameState->freezeState[i] = 0;
}
if (gameState->currentRolls[0] == NULL) {
printf("\n********************************************************************************\n");
printf("You have to roll the dice before you can score!\n"
"********************************************************************************\n");
return;
}
checkHand(gameState, &calcRef);
if (calcRef.noScore) {
printf("Oops! There are no categories left open on the score sheet under which\n"
"your roll can be scored! No score will be entered into the score sheet.\n\n");
printf((gameState->rollCounter == 3) ? "You have %hhu roll remaining this round\n"
: "You have %hhu rolls remaining this round.\n\n", 4 - gameState->rollCounter);
if (gameState->rollCounter == 4) {
printf("Beginning new round...\n\n");
}
else {
gameState->rollCounter--;
dispRoll(gameState, resources);
gameState->rollCounter++;
}
return;
}
do {
printf("Enter the Row number corresponding to the category in which you would like to score.\n\n");
calcRef.userChoice = getUSChar();
calcScore(gameState, &calcRef);
printf("********************************************************************************\n");
//handType codes:
// 0 - random 5 numbers or a pair (no trips, no boat, no quad, no yahtzee)
// 3 - trips
// 32 - boat
// 4 - quads
// 5 - yahtzee
if ((calcRef.userChoice != 11) &&
(((gameState->handType == 0) && (calcRef.userChoice > 6))
|| ((calcRef.userChoice > 7) && (gameState->handType == 3))
|| ((calcRef.userChoice > 8) && (gameState->handType <= 4))
|| ((calcRef.userChoice == 10) && (gameState->handType != 5)))) {
printf((calcRef.userChoice == 9) ?
"You have to roll a %s to score in that category!\n\n"
: "You have to roll %s to score in that category!\n\n",
resources->handName[calcRef.userChoice - 7]);
}
else if (gameState->score[calcRef.userChoice - 1] != NULL) {
if (calcRef.userChoice < 7) {
printf("You have already entered a score under \"%hhus\".\n"
"You may not score more than once under any category.\n\n", calcRef.userChoice);
}
else {
printf("You have already entered a score under \"%s\".\n"
"You may not score more than once under any category.\n\n", resources->handName[calcRef.userChoice - 7]);
}
}
else {
if ((calcRef.userChoice < 7) && (calcRef.rollCount[calcRef.userChoice - 1] == 0)) {
printf("You cannot score anything in \"%hhus\", you haven't rolled any %hhu's!\n", calcRef.userChoice, calcRef.userChoice);
printf("********************************************************************************\n\n");
continue;
}
gameState->scoreCounter++;
gameState->score[calcRef.userChoice - 1] = calcRef.roundScore;
(calcRef.userChoice > 6) ?
printf("Score of %hhu was recorded under \"%s\" on your score sheet.\n", calcRef.roundScore, resources->handName[calcRef.userChoice - 7])
: printf("Score of %hhu was recorded under \"%hhus\" on your score sheet.\n", calcRef.roundScore, calcRef.userChoice);
printf("********************************************************************************\n\n");
gameState->handType = NULL;
return;
}
printf("********************************************************************************\n\n");
} while (true);
}
void finalScore(gameData* gameState) {
unsigned short int finalScore = 0;
for (unsigned char i = 0; i < 6; i++) {
finalScore += gameState->score[i];
}
if (finalScore > 62) {
printf("Sum of scores in categories \"1s\" to \"6s\" is more than 62!\n"
"35 bonus points awarded!!!\n"
"********************************************************************************\n");
finalScore += 35;
}
for (unsigned char i = 6; i < 11; i++) {
finalScore += gameState->score[i];
}
printf("Final Score is:\t\t%hu\n\n"
"********************************************************************************\n"
"--------------------------------------------------------------------------------\n"
" Quitting the Game. \n"
" Good Bye! \n"
"--------------------------------------------------------------------------------\n\n\n", finalScore);
char hold[10] = {};
printf("Press any key and hit enter to exit.\n");
scanf_s("%s", hold);
printf("\n\n\n\n\n");
}