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[#164119920, #164024212] audio integration updates for iOS #57

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merged 3 commits into from
Feb 27, 2019

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leoleblanc
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Audio Integration changes for iOS CaveRunner.

Feature is fully functional and changes in volume persist through subsequent games
image from ios

NSInteger _status;
size_t _estimatedLength;
size_t _dataRecievd;
int _retryCount;
NSOutputStream* _outputStream;

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should you remove empty line here?

@@ -54,6 +56,7 @@ @implementation UnityWWWConnectionDelegate
@synthesize connection = _connection;

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empty line here as well

else
return "-Landscape";
}
return "";

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why don't you need to check if it is orientable anymore? what happen if the game is force to always be a specific orientation?

@leoleblanc
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leoleblanc commented Feb 27, 2019

All of the changes you're suggesting are inside of Unity-specific library files. They appear to be following their own logic and conventions, but I can provide reasons for each question you have

@niemp296
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👍

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@gabrielfirmacion
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👍

@leoleblanc leoleblanc merged commit dfa6977 into master-v22.0 Feb 27, 2019
@leoleblanc leoleblanc deleted the cave-runner-v22-iOS-updates branch February 27, 2019 22:37
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3 participants