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[#164119920, #164024212] audio integration updates for iOS #57
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NSInteger _status; | ||
size_t _estimatedLength; | ||
size_t _dataRecievd; | ||
int _retryCount; | ||
NSOutputStream* _outputStream; | ||
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should you remove empty line here?
@@ -54,6 +56,7 @@ @implementation UnityWWWConnectionDelegate | |||
@synthesize connection = _connection; | |||
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empty line here as well
else | ||
return "-Landscape"; | ||
} | ||
return ""; |
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why don't you need to check if it is orientable anymore? what happen if the game is force to always be a specific orientation?
All of the changes you're suggesting are inside of Unity-specific library files. They appear to be following their own logic and conventions, but I can provide reasons for each question you have |
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Audio Integration changes for iOS CaveRunner.
Feature is fully functional and changes in volume persist through subsequent games