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Yeah, stuff like that would be the next step once I have this library in good shape. Intersections are tricky though: the game doesn't have procedurally generated intersections, like e.g. Cities: Skylines does, so you would either have to pick the closest existing prefab, or write a prefab generator which can create anything you need. |
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Hi
nice to have somebody working on map generation.
How about generating roads with tracked gps data for 1:1 maps?
And for the next step detecting details like road type, railing, ... with recorded video
Best regards
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