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multiplayer.py
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multiplayer.py
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import math
import random
import pygame
from spot import Spot
pygame.init()
WIDTH , HEIGHT = 700, 700
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Tic Tac Toe")
BLACK = (0,0,0)
RED = (255,0,0)
def draw(window, board, WIDTH):
window.fill(BLACK)
for row in board:
for spot in row:
spot.draw(window)
pygame.display.update()
def getSpotLocation(position, board):
x,y = position
for row in board:
for spot in row:
if(spot.x <= x <= spot.x+ spot.width and spot.y <= y <= spot.y + spot.width):
return (spot.row, spot.col)
return False
def makeBoard(window, WIDTH):
board = []
for i in range(3):
row = []
for j in range(3):
row.append(Spot((i,j), WIDTH))
board.append(row)
return board
def reset(window, board, start, WIDTH):
board = makeBoard(window, WIDTH)
draw(window, board, WIDTH)
main(window, WIDTH, start)
def turn(toggle):
return 1 if toggle == -1 else -1
def getLineInformation(board):
for i in range(3):
sum_h, sum_v, sum_d1, sum_d2 = 0,0,0,0
for j in range(3):
sum_v += board[i][j].val
sum_h += board[j][i].val
sum_d1 += board[j][j].val
sum_d2 += board[j][2-j].val
if abs(sum_h) == 3 or abs(sum_v) == 3 or abs(sum_d1) == 3 or abs(sum_d2) == 3:
if abs(sum_v) == 3:
return (board[i][0].x + 100, board[i][0].y+100), (board[i][2].x + 100, board[i][2].y + 100)
if abs(sum_h) == 3:
return (board[0][i].x + 100, board[0][i].y + 100), (board[2][i].x + 100, board[2][i].y + 100)
if abs(sum_d1) == 3:
return (125, 125), (575, 575)
return (575,125), (125, 575)
def result(board):
total_empty_spot = 0
for i in range(3):
sum_h, sum_v, sum_d1, sum_d2 = 0,0,0,0
for j in range(3):
if board[i][j].isEmpty():
total_empty_spot += 1
sum_h += board[i][j].val
sum_v += board[j][i].val
sum_d1 += board[j][j].val
sum_d2 += board[j][2-j].val
if sum_h == 3 or sum_v == 3 or sum_d1 == 3 or sum_d2 == 3:
return 1
if sum_h == -3 or sum_v == -3 or sum_d1 == -3 or sum_d2 == -3:
return -1
if not total_empty_spot:
return 0
def gameOver(board):
if result(board) != None:
return True
def main(window, WIDTH, start):
toggle = start
run = True
board = makeBoard(window, WIDTH)
draw(window, board, WIDTH)
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if pygame.mouse.get_pressed()[0]:
position = pygame.mouse.get_pos()
spot = getSpotLocation(position, board)
try:
row, column = spot
if board[row][column].isEmpty():
if toggle == 1:
board[row][column].makeCross()
else:
board[row][column].makeDot()
toggle = turn(toggle)
draw(window, board, WIDTH)
if gameOver(board):
pygame.time.delay(500)
if result(board) != 0:
start_pos, end_pos = getLineInformation(board)
pygame.draw.line(window, RED, start_pos, end_pos, 20)
pygame.display.update()
pygame.time.delay(1000)
reset(window, board, start, WIDTH)
except Exception as e:
print(e)
print("Clicked outside available spot")
pygame.quit()
main(window, WIDTH, 1)