Better mod folder/dat ordering #450
Replies: 4 comments 1 reply
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I think it's a little too optimistic. Still, it would be nice to have a simpler ordering system, and a mod manager, but I don't think it's really going to change things. |
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Ok, silly of me, I've discovered this After reading through all that and trying both @Lexx2k and @burner1024 approaches, I still think my suggestion would solve exactly what Lexx was criticizing about RPU approach. I want for mod order to not be dependent on file names - this is just pure insanity. I don't really know of any example of a game with some kind of modding support that does ordering based on names. Also, this solves another issue I'm having of easily disabling mods. I tried to use Mod Organizer 2 with a custom Fallout 2 plugin for this, but I think this load_order.txt will achieve mostly the same result. And unlike with MO2 (or until we implement a proper plugin for it), it's very straightforward for mod users and certainly better than "PatchFileXXX" nonsense with EtTu mod. |
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In my opinion, the [ExtraPatches] section is merely an analog to the My idea for the
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FYI mods_order.txt system got implemented in develop branch. It auto-creates the file based on mods folder contents the first time (when file doesn't exist yet), then it just uses the load order from the file without any "smart" logic. |
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After seeing how different mod authors approach this issue differently, I thought there should be a solution that will be convenient for everyone.
Proposed solution:
This should make manual installation of mods easier and also guard against mod conflicts by promoting proper mod ordering.
In a perfect world, I would like to see some kind of mod manager (maybe there is some simple open source one we can fork for Fallout) and all of the mods placed on github, with a kind of package.json file, describing meta info about the mod (version, dependencies, etc.). This will completely eliminate any need for mod repacks, as modding Fallout will be as easy as any modern game.
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