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when vrm file import in blender, mesh will be all triganulated(It calls on 'hidden edges' on C4D, idk what calls in blender).
Can you import mesh by quads?
+いいプラグインありがとう!
The text was updated successfully, but these errors were encountered:
VRM supports only triangular polygons. So VRM Add-on cannot implement your request. If you are interested in VRM having n-gon (not triangulated polygons) , please join the discussion at KhronosGroup/glTF#1620
when vrm file import in blender, mesh will be all triganulated(It calls on 'hidden edges' on C4D, idk what calls in blender).
Can you import mesh by quads?
+いいプラグインありがとう!
The text was updated successfully, but these errors were encountered: