-
Notifications
You must be signed in to change notification settings - Fork 0
/
GameTest.cpp
205 lines (135 loc) · 4.23 KB
/
GameTest.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
// file GameTest.cpp
#include <cppunit/config/SourcePrefix.h>
#include "GameTest.h"
CPPUNIT_TEST_SUITE_REGISTRATION( GameTest );
//---------------------------------------------------------------
void GameTest::setUp()
{
game_m.reset();
}
//---------------------------------------------------------------
void GameTest::tearDown()
{
}
//---------------------------------------------------------------
void GameTest::addMoves()
{
CPPUNIT_ASSERT_NO_THROW(game_m.addHumanMove(1));
CPPUNIT_ASSERT_THROW(game_m.addHumanMove(1), invalid_argument);
CPPUNIT_ASSERT_THROW(game_m.addComputerMove(1), invalid_argument);
CPPUNIT_ASSERT_NO_THROW(game_m.addComputerMove(2));
// Try some moves not on the grid
CPPUNIT_ASSERT_THROW(game_m.addComputerMove(-1), invalid_argument);
CPPUNIT_ASSERT_THROW(game_m.addComputerMove(10), invalid_argument);
// Reset the game and try adding the same move as above
CPPUNIT_ASSERT_NO_THROW(game_m.reset());
CPPUNIT_ASSERT_NO_THROW(game_m.addHumanMove(1));
}
//---------------------------------------------------------------
void GameTest::isMoveAvailable(void)
{
CPPUNIT_ASSERT(game_m.moveAvailable());
const int game_size = game_m.getSize();
for ( int i = 1; i < game_size; i++ )
game_m.addHumanMove(i);
CPPUNIT_ASSERT(game_m.moveAvailable());
CPPUNIT_ASSERT(game_m.moveAvailable(game_size));
game_m.addComputerMove(game_size);
CPPUNIT_ASSERT(!game_m.moveAvailable());
}
//---------------------------------------------------------------
void GameTest::availableMoves(void)
{
for ( int i = 2; i < game_m.getSize(); i += 2 )
game_m.addHumanMove(i);
IntSet a_set = game_m.getAvailable();
IntSet::const_iterator it = a_set.begin();
int move = 1;
while ( a_set.end() != it )
{
CPPUNIT_ASSERT( move == *it );
move += 2;
it++;
}
}
//---------------------------------------------------------------
void GameTest::equalityTestA(void)
{
game_m.addHumanMove(1);
Game another_game(game_m);
CPPUNIT_ASSERT( game_m == another_game );
CPPUNIT_ASSERT( !game_m.moveAvailable(1) );
}
//---------------------------------------------------------------
void GameTest::equalityTestB(void)
{
game_m.addComputerMove(3);
Game another_game = game_m;
CPPUNIT_ASSERT( game_m == another_game );
CPPUNIT_ASSERT( !game_m.moveAvailable(3) );
}
//---------------------------------------------------------------
void GameTest::isLeafTest(void)
{
// build a draw game
buildDrawGame();
CPPUNIT_ASSERT( game_m.isLeaf() );
game_m.reset();
// Now a computer win
for ( int i = 1; i < 4; i++ )
game_m.addComputerMove(i);
CPPUNIT_ASSERT( game_m.isLeaf() );
game_m.reset();
// Now a human win
for ( int i = 1; i < 4; i++ )
game_m.addHumanMove(i);
CPPUNIT_ASSERT( game_m.isLeaf() );
}
//---------------------------------------------------------------
void GameTest::isNotLeafTest()
{
// start with an empty game
CPPUNIT_ASSERT( !game_m.isLeaf() );
// add a few, but not enough to make a winner or draw
game_m.addHumanMove(1);
game_m.addHumanMove(3);
game_m.addComputerMove(2);
game_m.addComputerMove(5);
CPPUNIT_ASSERT( !game_m.isLeaf() );
}
//---------------------------------------------------------------
void GameTest::nodeValueWin()
{
for ( int i = 1; i < 4; i++ )
game_m.addComputerMove(i);
CPPUNIT_ASSERT( 1 == game_m.getValue() );
}
//---------------------------------------------------------------
void GameTest::nodeValueLose()
{
for ( int i = 1; i < 4; i++ )
game_m.addHumanMove(i);
CPPUNIT_ASSERT( -1 == game_m.getValue() );
}
//---------------------------------------------------------------
void GameTest::nodeValueDraw()
{
// Empty game or game with no winner should also show up as a draw value
CPPUNIT_ASSERT( 0 == game_m.getValue() );
buildDrawGame();
CPPUNIT_ASSERT( 0 == game_m.getValue() );
}
//---------------------------------------------------------------
void GameTest::buildDrawGame()
{
game_m.addHumanMove(1);
game_m.addHumanMove(2);
game_m.addComputerMove(3);
game_m.addComputerMove(4);
game_m.addComputerMove(5);
game_m.addHumanMove(6);
game_m.addHumanMove(7);
game_m.addHumanMove(8);
game_m.addComputerMove(9);
}
//---------------------------------------------------------------