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Controller.cpp
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Controller.cpp
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// file View.cpp
#include <cctype>
#include <cstdlib>
#include "Controller.h"
#include "StepFactory.h"
#include "TreeNode.h"
//---------------------------------------------------------------
// Initialize static constants
//---------------------------------------------------------------
const string Controller::move_message_m =
"Please choose 1-9 to move,\nY for a new game,\nor Q to quit.\n";
const string Controller::bye_message_m = "Thanks for playing!\n";
const string Controller::bad_entry_message_m = "Invalid input\n";
//---------------------------------------------------------------
Controller::Controller() : game_m(),
human_m_p(game_m.getHuman()),
computer_m_p(game_m.getComputer()),
view_m(), continue_game_m(true),
step_m_p(NULL)
{
StepFactory the_factory;
step_m_p = the_factory.getSteps();
// seed the random number generators
srand(time(0));
}
//---------------------------------------------------------------
Controller::
~Controller()
{
if ( NULL != step_m_p )
{
delete step_m_p;
step_m_p = NULL;
}
}
//---------------------------------------------------------------
bool Controller::addResponse(char input, string& message)
{
bool return_value = true;
switch (toupper(input))
{
case 'Y':
{
game_m.reset();
message.clear();
bool computer_first = ( 1 == (rand() % 2) );
if ( computer_first )
{
message += "Computer moves first.\n";
TreeNode* node_p = new MaxNode(game_m);
game_m.addComputerMove( node_p->getMove() );
delete node_p;
}
else
{
message += "Human moves first.\n";
}
message += view_m.show(human_m_p, computer_m_p, &game_m);
message += getMoveMessage();
}
break;
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
{
int move = input - '0';
message.clear();
bool more_moves = step_m_p->makeMove(move,
message,
&game_m);
message += view_m.show(human_m_p, computer_m_p, &game_m);
if ( more_moves )
message += getMoveMessage();
else
message += "Play again? (Y/N)\n";
}
break;
case 'Q':
case 'N':
{
message = getByeMessage();
return_value = false;
}
break;
default:
{
message = getBadEntryMessage();
message += getMoveMessage();
return_value = true;
}
break;
}
return return_value;
}
//---------------------------------------------------------------