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GameTest.cpp
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GameTest.cpp
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// file GameTest.cpp
#include <cppunit/config/SourcePrefix.h>
#include "GameTest.h"
CPPUNIT_TEST_SUITE_REGISTRATION( GameTest );
//---------------------------------------------------------------
void GameTest::setUp()
{
human_m_p = new Player();
computer_m_p = new Player();
game_m_p = new Game(human_m_p, computer_m_p);
}
//---------------------------------------------------------------
void GameTest::tearDown()
{
if ( NULL != game_m_p )
{
delete game_m_p;
game_m_p = NULL;
}
if ( NULL != human_m_p )
{
delete human_m_p;
human_m_p = NULL;
}
if ( NULL != computer_m_p )
{
delete computer_m_p;
computer_m_p = NULL;
}
}
//---------------------------------------------------------------
void GameTest::addMoves()
{
CPPUNIT_ASSERT_NO_THROW(game_m_p->addMove(1, human_m_p));
CPPUNIT_ASSERT_THROW(game_m_p->addMove(1, human_m_p), invalid_argument);
CPPUNIT_ASSERT_THROW(game_m_p->addMove(1, computer_m_p), invalid_argument);
CPPUNIT_ASSERT_NO_THROW(game_m_p->addMove(2, computer_m_p));
// Try some moves not on the grid
CPPUNIT_ASSERT_THROW(game_m_p->addMove(-1, computer_m_p), invalid_argument);
CPPUNIT_ASSERT_THROW(game_m_p->addMove(10, computer_m_p), invalid_argument);
// Reset the game and try adding the same move as above
CPPUNIT_ASSERT_NO_THROW(game_m_p->reset(human_m_p, computer_m_p));
CPPUNIT_ASSERT_NO_THROW(game_m_p->addMove(1, human_m_p));
}
//---------------------------------------------------------------
void GameTest::isMoveAvailable(void)
{
CPPUNIT_ASSERT(game_m_p->moveAvailable());
for ( int i = 0; i < 8; i++ )
game_m_p->addMove(i, human_m_p);
CPPUNIT_ASSERT(game_m_p->moveAvailable());
CPPUNIT_ASSERT(game_m_p->moveAvailable(8));
game_m_p->addMove(8, computer_m_p);
CPPUNIT_ASSERT(!game_m_p->moveAvailable());
}
//---------------------------------------------------------------
void GameTest::availableMoves(void)
{
for ( int i = 0; i < 9; i += 2 )
game_m_p->addMove(i, human_m_p);
IntSet a_set = game_m_p->getAvailable();
IntSet::const_iterator it = a_set.begin();
int move = 1;
while ( a_set.end() != it )
{
CPPUNIT_ASSERT( move == *it );
move += 2;
it++;
}
}
//---------------------------------------------------------------