All shader code was written by ChatGPT 4o and Claude 3.5 Sonnet
Adapation code from: luluco250's AdaptiveTonemapper.fx
Collection of shaders I have made
- Adaptive exposure adjustment
- Local contrast enhancement
- ACES RRT (Reference Rendering Transform) tonemapping
- Color space conversions (RGB to Lab and back)
- Bilateral filtering for local luminance calculation
- Exposure and brightness
- Tonemapping intensity
- Local adjustment strength and curve
- Color vibrance
- Gamma correction
- Adaptation settings (range, time, sensitivity)
- Zonal Control of Tonemapping
Shader that emulates parts of a camera
- Veiling glare (soft glow around bright areas)
- Chromatic aberration simulation
- Adaptive exposure adjustment
- Customizable physically-based vignette effect
- Spectral filtering of glare