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All shader code was written by ChatGPT 4o and Claude 3.5 Sonnet
Adapation code from: luluco250's AdaptiveTonemapper.fx

ReShade Stuff

Collection of shaders I have made

AdaptiveLocalTonemapper:

Features

  • Adaptive exposure adjustment
  • Local contrast enhancement
  • ACES RRT (Reference Rendering Transform) tonemapping
  • Color space conversions (RGB to Lab and back)
  • Bilateral filtering for local luminance calculation

Customizable parameters including:

  • Exposure and brightness
  • Tonemapping intensity
  • Local adjustment strength and curve
  • Color vibrance
  • Gamma correction
  • Adaptation settings (range, time, sensitivity)
  • Zonal Control of Tonemapping

EyeSight

Shader that emulates parts of a camera

Features

  • Veiling glare (soft glow around bright areas)
  • Chromatic aberration simulation
  • Adaptive exposure adjustment
  • Customizable physically-based vignette effect
  • Spectral filtering of glare