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ChangeLog.md

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ChangeLog

Version 4.0

  • (RC.4) "Final Reality: Release Version" ~ GUI details and README.md update
  • (B.4) Test repair, GUI refinement and turns refinement (again)
  • (B.3) Equip weapon scene and combat scene
  • (B.2) "Tarea 3: Entrega Parcial 6" ~ Turns correction and Advanced GUI
  • (B.1) Turns Phases

Version 3.0

  • (RC.3) "Tarea 2: Final Version" ~ Simple turns implementation and README update
  • (B.4) "Tarea 2: Entrega Parcial 5" ~ Game Controller, Inventory and Handlers
  • (B.3) "Tarea 2: Entrega Parcial 4" ~ Design and code functionalities remake according to the feedback given in the evaluation
  • (B.2) "Tarea 2: Entrega Parcial 3" ~ Combat and weapon equipment testing (100% branch coverage)
  • (B.1) Implementation of attack between characters and weapon equipment for PlayerCharacter (Double Dispatch)

Version 2.0

  • (RC.2) "Tarea 1: Final Version"
  • (B.7) README.md update
  • (B.6) README.md, code cleaning and UML diagrams
  • (B.5) Enemy and PlayerCharacter testing (100% branch coverage)
  • (B.4) WeaponTest is added for each weapon
  • (B.3) Hierarchy review and little testing
  • (B.2) "Tarea 1: Entrega Parcial 1" ~ Implementation of subclasses for weapons and characters, for a future specialization of these
  • (B.1) Hierarchical correction of ICharacter interface, and the AbstractCharacter class that didn't respect SOLID

Version 1.0

  • (RC.1) Implemented missing tests
  • (B.5) Updated License
  • (B.4) Implementation and testing of Enemy class (ensured 100% branch coverage)
  • (B.3) Created .gitignore
  • (B.2) Implementation of most base elements of the model
  • (B.1) Created project

A note on the version naming

  • B.n: Version x.y beta x, alternative to x.y-b.n. For example: v1.0-b.3.
  • RC.n: Release candidate x, alternative to x.y-rc.n. For example: v1.0-rc.2.