- (RC.4) "Final Reality: Release Version" ~ GUI details and README.md update
- (B.4) Test repair, GUI refinement and turns refinement (again)
- (B.3) Equip weapon scene and combat scene
- (B.2) "Tarea 3: Entrega Parcial 6" ~ Turns correction and Advanced GUI
- (B.1) Turns Phases
- (RC.3) "Tarea 2: Final Version" ~ Simple turns implementation and README update
- (B.4) "Tarea 2: Entrega Parcial 5" ~ Game Controller, Inventory and Handlers
- (B.3) "Tarea 2: Entrega Parcial 4" ~ Design and code functionalities remake according to the feedback given in the evaluation
- (B.2) "Tarea 2: Entrega Parcial 3" ~ Combat and weapon equipment testing (100% branch coverage)
- (B.1) Implementation of attack between characters and weapon equipment for PlayerCharacter (Double Dispatch)
- (RC.2) "Tarea 1: Final Version"
- (B.7) README.md update
- (B.6) README.md, code cleaning and UML diagrams
- (B.5) Enemy and PlayerCharacter testing (100% branch coverage)
- (B.4) WeaponTest is added for each weapon
- (B.3) Hierarchy review and little testing
- (B.2) "Tarea 1: Entrega Parcial 1" ~ Implementation of subclasses for weapons and characters, for a future specialization of these
- (B.1) Hierarchical correction of ICharacter interface, and the AbstractCharacter class that didn't respect SOLID
- (RC.1) Implemented missing tests
- (B.5) Updated License
- (B.4) Implementation and testing of Enemy class (ensured 100% branch coverage)
- (B.3) Created .gitignore
- (B.2) Implementation of most base elements of the model
- (B.1) Created project
- B.n: Version
x.y
beta x, alternative tox.y-b.n
. For example:v1.0-b.3
. - RC.n: Release candidate x, alternative to
x.y-rc.n
. For example:v1.0-rc.2
.