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Platformer Game MVP (7-hour Jam):

A simple platformer game MVP I put together in C# and Unity at a mini game jam within a 7-hour deadline.

This Was A Personal Challenge

  • To put together a game from scratch within 7 hours
  • To better familiarise myself with Unity game development.

Important Notes:

  • As this was a Timeboxed Challenge:

    I purposefully have not improved on it since it was developed.

  • The Challenge:

    • To push myself in a new domain within a 7-8 hour game jam deadline.

Thus:

  • The Main Goals:

    • were not extraneous details like any character animations, levels or full-game effects or any starting or finishing animations.

    but rather:

    • some very basic placeholder art.
    • adding basic platformer game mechanics - jumping and some solid platforms, relevant physics and transforms.
    • adding parallax a.k.a 2.5D.
    • implementing basic camerawork - including camera-slide/drag when running or stopping suddenly.
    • doing this all within the deadline.
  • My Overall Vision:

    • Implementing something quickly with the feeling of playing a game like Jazz Jackrabbit™.

      Or, if that's unfamiliar, more like the old Sonic The Hedgehog™ feel, with more precision jumping than speeding required.