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UnitedCallouts.csproj
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UnitedCallouts.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6DEA3090-BF74-4E1A-A74A-8F5953C04B84}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnitedCallouts</RootNamespace>
<AssemblyName>UnitedCallouts</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>10.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>10.0</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>10.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="LSPD First Response">
<HintPath>..\..\..\..\..\References\LSPD First Response.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="RagePluginHook">
<HintPath>..\..\..\..\..\References\RagePluginHook.dll</HintPath>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml"/>
</ItemGroup>
<ItemGroup>
<Compile Include="Callouts\ApartmentBurglary.cs" />
<Compile Include="Callouts\ArmedClown.cs" />
<Compile Include="Callouts\ArmedTerroristAttack.cs" />
<Compile Include="Callouts\BicycleOnTheFreeway.cs" />
<Compile Include="Callouts\DrugDeal.cs" />
<Compile Include="Callouts\GangShootout.cs" />
<Compile Include="Callouts\HostageSituationReported.cs" />
<Compile Include="Callouts\IllegalPoliceCarTrade.cs" />
<Compile Include="Callouts\JewelleryRobbery.cs" />
<Compile Include="Callouts\K9BackupRequired.cs" />
<Compile Include="Callouts\MoneyTruckTheft.cs" />
<Compile Include="Callouts\MurderInvestigation.cs" />
<Compile Include="Callouts\PersonWithAKnife.cs" />
<Compile Include="Callouts\PublicPeaceDisturbance.cs" />
<Compile Include="Callouts\RobberyHL.cs" />
<Compile Include="Callouts\ShotsFired.cs" />
<Compile Include="Callouts\StolenBusIncident.cs" />
<Compile Include="Callouts\StolenEmergencyVehicle.cs" />
<Compile Include="Callouts\StolenEmergencyVehicle2.cs" />
<Compile Include="Callouts\StolenTruckPursuit.cs" />
<Compile Include="Callouts\StoreRobberyInProgress.cs" />
<Compile Include="Callouts\SuspiciousATMActivity.cs" />
<Compile Include="Callouts\TrafficStopBackupRequired.cs" />
<Compile Include="Callouts\Troublemaker.cs" />
<Compile Include="Callouts\WarrantForArrest.cs" />
<Compile Include="Callouts\WelfareCheckRequest.cs" />
<Compile Include="GlobalUsings.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Stuff\Helper.cs" />
<Compile Include="Stuff\LocationChooser.cs" />
<Compile Include="Stuff\Vector3Extension.cs" />
<Compile Include="VersionChecker\PluginCheck.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="UnitedCallouts - AUDIO\ALL_UNITS_CODE4.wav" />
<Content Include="UnitedCallouts - AUDIO\ASSAULT_WITH_AN_DEADLY_WEAPON.wav" />
<Content Include="UnitedCallouts - AUDIO\ATTENTION_GENERIC_01.wav" />
<Content Include="UnitedCallouts - AUDIO\ATTENTION_THIS_IS_DISPATCH_HIGH.wav" />
<Content Include="UnitedCallouts - AUDIO\A_01.wav" />
<Content Include="UnitedCallouts - AUDIO\A_02.wav" />
<Content Include="UnitedCallouts - AUDIO\A_DRUG_DEAL_IN_PROGRESS.wav" />
<Content Include="UnitedCallouts - AUDIO\CODE2.wav" />
<Content Include="UnitedCallouts - AUDIO\CODE3.wav" />
<Content Include="UnitedCallouts - AUDIO\CRIME_BURGLARY_IN.wav" />
<Content Include="UnitedCallouts - AUDIO\CRIME_CIVILIAN_NEEDING_ASSISTANCE_02.wav" />
<Content Include="UnitedCallouts - AUDIO\CRIME_CIVILIAN_NEEDING_ASSISTANCE_IN.wav" />
<Content Include="UnitedCallouts - AUDIO\CRIME_DEAD_BODY_01.wav" />
<Content Include="UnitedCallouts - AUDIO\crime_robbery_with_a_firearm.wav" />
<Content Include="UnitedCallouts - AUDIO\CRIME_SHOTS_FIRED_01.wav" />
<Content Include="UnitedCallouts - AUDIO\CRIME_SUSPECT_RESISTING_ARREST_01.wav" />
<Content Include="UnitedCallouts - AUDIO\CRIME_SUSPICIOUS_ACTIVITY_01.wav" />
<Content Include="UnitedCallouts - AUDIO\NO_FURTHER_UNITS_REQUIRED.wav" />
<Content Include="UnitedCallouts - AUDIO\OFFICERS_ARRIVED_ON_SCENE.wav" />
<Content Include="UnitedCallouts - AUDIO\OFFICER_REQUESTING_BACKUP.wav" />
<Content Include="UnitedCallouts - AUDIO\SUSPICIOUS PERSON.wav" />
<Content Include="UnitedCallouts.sln" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>