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Settings.cs
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Settings.cs
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using System.Windows.Forms;
namespace UnitedCallouts;
internal static class Settings
{
internal static bool ApartmentBurglary = true;
internal static bool RobberyHl = true;
internal static bool StolenEmergencyVehicle = true;
internal static bool StolenEmergencyVehicle2 = true;
internal static bool GangShootout = true;
internal static bool DrugDeal = true;
internal static bool ArmedClown = true;
internal static bool PublicPeaceDisturbance = true;
internal static bool PersonWithKnife = true;
internal static bool StolenBusIncident = true;
internal static bool StolenTruckPursuit = true;
internal static bool MoneyTruckTheft = true;
internal static bool WarrantForArrest = true;
internal static bool Troublemaker = true;
internal static bool IllegalPoliceCarTrade = true;
internal static bool ArmedTerroristAttack = true;
internal static bool ShotsFired = true;
internal static bool BicycleOnTheFreeway = true;
internal static bool WelfareCheckRequest = true;
internal static bool K9BackupRequired = true;
internal static bool StoreRobberyInProgress = true;
internal static bool TrafficStopBackupRequired = true;
internal static bool HostageSituationReported = true;
internal static bool JewelleryRobbery = true;
internal static bool SuspiciousAtmActivity = true;
internal static bool MurderInvestigation = true;
internal static bool ActivateAiBackup = true;
internal static bool HelpMessages = true;
internal static Keys EndCall = Keys.End;
internal static Keys Dialog = Keys.Y;
internal static void LoadSettings()
{
Game.LogTrivial("[LOG]: Loading config file from UnitedCallouts.");
var path = "Plugins/LSPDFR/UnitedCallouts/UnitedCallouts.ini";
var ini = new InitializationFile(path);
ini.Create();
ApartmentBurglary = ini.ReadBoolean("Callouts", "ApartmentBurglary", true);
WarrantForArrest = ini.ReadBoolean("Callouts", "WarrantForArrest", true);
RobberyHl = ini.ReadBoolean("Callouts", "RobberyHL", true);
StolenEmergencyVehicle = ini.ReadBoolean("Callouts", "StolenEmergencyVehicle", true);
StolenEmergencyVehicle2 = ini.ReadBoolean("Callouts", "StolenEmergencyVehicle2", true);
GangShootout = ini.ReadBoolean("Callouts", "GangShootout", true);
DrugDeal = ini.ReadBoolean("Callouts", "DrugDeal", true);
ArmedClown = ini.ReadBoolean("Callouts", "ArmedClown", true);
PublicPeaceDisturbance = ini.ReadBoolean("Callouts", "PublicPeaceDisturbance", true);
PersonWithKnife = ini.ReadBoolean("Callouts", "PersonWithKnife", true);
StolenBusIncident = ini.ReadBoolean("Callouts", "StolenBusIncident", true);
StolenTruckPursuit = ini.ReadBoolean("Callouts", "StolenTruckPursuit", true);
MoneyTruckTheft = ini.ReadBoolean("Callouts", "MoneyTruckTheft", true);
Troublemaker = ini.ReadBoolean("Callouts", "Troublemaker", true);
IllegalPoliceCarTrade = ini.ReadBoolean("Callouts", "IllegalPoliceCarTrade", true);
ArmedTerroristAttack = ini.ReadBoolean("Callouts", "ArmedTerroristAttack", true);
ShotsFired = ini.ReadBoolean("Callouts", "ShotsFired", true);
BicycleOnTheFreeway = ini.ReadBoolean("Callouts", "BicycleOnTheFreeway", true);
WelfareCheckRequest = ini.ReadBoolean("Callouts", "WelfareCheckRequest", true);
K9BackupRequired = ini.ReadBoolean("Callouts", "K9BackupRequired", true);
StoreRobberyInProgress = ini.ReadBoolean("Callouts", "StoreRobberyInProgress", true);
TrafficStopBackupRequired = ini.ReadBoolean("Callouts", "TrafficStopBackupRequired", true);
HostageSituationReported = ini.ReadBoolean("Callouts", "HostageSituationReported", true);
JewelleryRobbery = ini.ReadBoolean("Callouts", "JewelleryRobbery", true);
SuspiciousAtmActivity = ini.ReadBoolean("Callouts", "SuspiciousATMActivity", true);
MurderInvestigation = ini.ReadBoolean("Callouts", "MurderInvestigation", true);
ActivateAiBackup = ini.ReadBoolean("Settings", "ActivateAIBackup", true);
ActivateAiBackup = ini.ReadBoolean("Settings", "HelpMessages", true);
EndCall = ini.ReadEnum("Keys", "EndCall", Keys.End);
Dialog = ini.ReadEnum("Keys", "Dialog", Keys.Y);
}
public static readonly string PluginVersion = "1.5.8.1";
}