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Cell.cs
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Cell.cs
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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameOfLife
{
public enum CellState
{
Dead,
Alive
}
public class Cell
{
public Cell()
{
Neightbours = new List<Cell>();
}
public Cell(CellState state) : this()
{
CurrentState = state;
}
public void InvertState()
{
if (CurrentState == CellState.Alive)
CurrentState = CellState.Dead;
else
{
CurrentState = CellState.Alive;
}
}
public CellState CurrentState { get; internal set; }
public CellState FutureState { get; private set; }
public List<Cell> Neightbours { get; private set; }
public virtual void TakeTurn()
{
FutureState = CurrentState;
var aliveNeghtbours = Neightbours.Count(c => c!=null && c.CurrentState == CellState.Alive);
if (CurrentState == CellState.Dead)
{
if(aliveNeghtbours == 3)
FutureState = CellState.Alive;
}
else
{
if (aliveNeghtbours > 3 || aliveNeghtbours < 2)
FutureState = CellState.Dead;
}
}
public virtual void NextRound()
{
CurrentState = FutureState;
}
}
}