Skip to content

Latest commit

 

History

History
57 lines (42 loc) · 2.86 KB

README.md

File metadata and controls

57 lines (42 loc) · 2.86 KB

Real-time Black Hole Rendering in OpenGL

Screenshot

Prerequisite

Build the code

# Configure the project and generate a native build system.
cmake -DCMAKE_BUILD_TYPE=Release -S . -B build

# Compile / build the project.
cmake --build build

Acknowledgements

Papers

  • Gravitational Lensing by Spinning Black Holes in Astrophysics, and in the Movie Interstellar
  • Trajectory Around A Spherically Symmetric Non-Rotating Black Hole - Sumanta
  • Approximating Light Rays In The Schwarzschild Field - O. Semerak
  • Implementing a Rasterization Framework for a Black Hole Spacetime - Yoshiyuki Yamashita

Articles

Other GitHub Projects

Footnotes

  1. You might need to configure $HOME/.conan/conan.conf and Conan profiles if the default profile is not generated due to different build environments on your distribution.