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ChangeLog.txt
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ChangeLog.txt
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0.0.1
* initial release
0.0.2
* fixed problem with !mute/!unmute
* turned hitboxes back to the default height for corpses
* made g_shrubbot and g_logAdmin cvars default to ""
0.0.3
* don't allow one admin to kick, ban, putteam, setlevel, or mute another
admin unless the victim has a lower (or equal) admin level.
* fixed !kick so it works like a vote kick (complete with temp ban)
* added guid stub and saved admin name to the output of listplayers
* made shoving more like shrub (no pushback)
* removed some debugging G_Printf()'s
0.0.4
* XPSave should now correctly remember the number of lives the client had.
This should prevent /reconnect for more lives on limited live servers.
* !unmute is REALLY fixed now.
* When a player is killed while playing dead, his death is now treated
normally.
* XPSave will no longer reset after every map when on the first run of a
campaign.
0.0.5
* XPSave now correctly resets the number of lives after every map.
* "Weapon not available" should only be printed now when trying to switch
to a disabled weapon (not when trying to join a locked team in warmup)
* Shoving is only allowed when you're much closer to the victim than before.
* linux binary should no longer require libstdc++ or libgcc shared libs.
0.1.1
* bumbed up to 0.1.x because of all the added features (be warned)
* g_XPSave now has all shrub functionality (2 and 4 flags added).
* XPSave no longer drops saved xp after 5 mins (missed that).
* added g_maxTeamLandmines cvar
* added fireteam letter in the output of !listplayers
* increased the number of players allowed on one fireteam from 6 to 8
* added cvars for the hitsounds used (see docs)
* really fixed the "Weapon not available" message
0.1.2
* changed the maximum number of shrubbot admin levels from 6 to 32
* changed the maximum number of shrubbot bans from 512 to 1024
* changed the maximum number of shrubbot admins from 512 to 1024
* fixed !ban so that the client is kicked normally instead of getting
phone jacked
* if names are set for level definitions, those will be used instead of
the number in the output of !listplayers
* when you kill someone playing dead it REALLY treats the kill normally now
0.1.3
* fixed a bug that prevented people from joining teams after the server sat
idle with no players.
* fixed a bug that prevented the game from ending after the time ran out
on a dual objective map and one team got skulled.
* XPSave will REALLY no longer drop stored XP after 5 minutes.
0.1.4
* changed Active Team Balance so that it will never offset teams by more than
2 players. (too many complaints with percentage)
* when g_XPSave is set with the 2 flag XP is not lost anymore when doing a
map restart, shuffle, swapteams, etc on the first map of the campaign.
* added proper space formatting for level names in the output of !listplayers
* went on vacation
0.1.5
* fixed "Weapon is not available" message when going spec
* reverted etpro weapon fix that allowed lvl 3 engineer to plant dynamite
too fast
* players should no longer get lives when connecting to limited lives servers
running dual objective maps after the time runs out.
* g_XPSave should now work when a player reconnects after a crash with a new
IP address.
0.1.6
* fixed a nasty XPSave bug that was introduced in 0.1.5 that caused people
be kicked when someone else joined.
* included 2 new binary builds (win32 and glibc-2.1).
0.1.7
* fixed the "Weapon is not available" bug for what I hope is the last time.
* XPSave now restores on connect instead of on team join. Unfortunately, the
client won't draw XP in the limbo menu while on the spec team though.
* converted g_shrubbot.c and g_shrubbot.h files to DOS newlines for
consistency's sake.
* shrubbot 'flags' now support '*' as a wild card meaning all available flags
and any flag after the '*' is negated.
* !admintest now draws the level 'name' if one is set
* !listplayers now formats the level name column properly when color codes are
used in the name.
* landmines can now be diffused on dual objective maps once the time runs out.
* players joining after the time runs out on dual objective maps get no lives
on limited lives servers. I mean it this time.
* the weapon heat meter now draws properly for the tank mounted mg.
0.1.8
* can no longer use !setlevel to set a undefined level
* !listplayers formatting will not mess up if un-named levels > 9 are used.
* slightly defanged g_activeTeamBalance
(see http://linespeed.net/projects/etpub/ticket/21 )
* this may be the last 0.1.x release since I'm going try adding some
features again.
0.1.9
* fixes a very annoying bug introduced in 0.1.7 where you can't switch to
different weapon without switching teams.
* "Weapon not available" message is replaced with "{WEAPONNAME} not available"
0.2.1
* incremented to 0.2.x because of all the changes (be warned)
* you can now type shrubbot commands in the chat dialog box as well as in the
client game console.
* you can now send private messages from the chat dialog box
* g_weapons now supports flags 4, 32, and 128 (see docs)
* added several cvars for adjusting Active Team Balance: g_ATB_minXP,
g_ATB_minPlayers, g_ATB_axisHoldoff, and g_ATB_alliedHoldoff (see docs).
* added g_mapConfigs cvar for per-map config files
* added g_packDistance
* added g_dropHealth
* added g_dropAmmo
* added g_tossDistance
* josh: added g_logOptions (only flag 128 supported)
* josh: added g_censor
* josh: added g_censorPenalty (only flags 1 and 4 supported)
* added g_intermissionTime
* added g_intermissionReadyPercent
* josh: added g_skills (only flags 2 and 4 supported)
* josh: added !rename shrubbot command
* hitboxes have been changed dramatically. see
http://et.tjw.org/etpub/hitboxes/
* if the match is paused, the match will automatically unpause after
match_timeoutlength seconds even if nobody unpauses it.
* players will no longer get a skull next to their name when they switch teams
on unlimited lives servers.
* teams are no longer locked when the warmup countdown starts
* added the console commands cp, cpm, cpmsay, qsay, chat, chatclient, m, and
priv.
* players with level 4 heavy and/or light weapons skills will not lose their
class and weapons when a new map starts. However, they will still see the
limbo menu because of the client bug.
* chat, chatclient, and cp commands will recognize "\n" as a newline
character.
0.2.2
* fixed (I hope) a bug related to my hitbox changes that allows prone players
to get stuck in walls.
* allow shrubbot commands to be run in the server console without a ! prefixed
to them. this allows better shrubet functionality for cmds like cancelvote
and readconfig.
* fixed (I hope) a race condition that could cause the temporary hitbox
lowering to be not so temporary and allow players to get stuck in walls
on revive.
0.2.3
* when using g_mapConfigs, "default.cfg" will now be exec'ed.
* etpub now recognizes permanent bans in shrubbot.cfg although you still
can't make permanent bans with !ban (need time parameter).
* fixed an animation bug when standing up from playdead.
* josh: made several g_antilag fixes.
* josh: censoring now colorcode- and case-insensitive
* josh: antilag fixes for headshots, legshots, and tjw's hitboxes
* josh: antilag hitbox fixes for head and legs. Not tested yet.
* josh: antilag is pretty good except when prone.
* tjw: added g_XPSave flag 8 (see docs)
0.3.1
* matt: !gib(g), !warn(R), !slap(A), !news(W) now available shrubbot commands
* tjw: added g_hitboxes cvar (see docs)
* tjw: antilag won't crash the server now.
* josh: bans and kicks work with 2.60. They also give reasons to victims
* josh: double jump added with g_misc 1 (bitflagged). Like shrub.
* josh: /follow will now accept partial matches
* tjw: hitboxes are now used for all traces, not just bullets. for example,
you can now fire rifle grenades over teammate's shoulders.
* tjw: extended matt's !slap command to also support !burn. credit goes
to dvl drmmr.
* josh: added g_skipCorrection
* michael: added skill_ cvars http://linespeed.net/projects/etpub/ticket/67
* matt: added !lock/unlock (K)
* tjw: added compatability with the 2.60 maps/radar.script
* tjw: added sanity checking to COM_BitSet(). this should prevent a common
server crash on several custom maps (e.g. glider)
* tjw: prone MG soldiers can no longer shoot people standing on them or on
their gun
* tjw: prone players are no much easier to stab. the knife reach has been
increased and head and leg hitboxes are now knifable.
0.3.2
* josh: fixed censor so it works on more than the last word
* josh: Added g_doubleJumpHeight defaulting to 1.4 to be tunable but feel
like shrub. g_doubleJumpHeight is a multiplier to the default jump
velocity. Your second jump velocity will be g_doubleJumpHeight time
the normal.
* tjw: added checks in COM_BitCheck() and COM_BitClear() to prevent custom
map related server crashes.
* matt: removed extra newlines from shrubbot AP() output.
* josh: added documentation for the '3' shrubbot flag
* tjw: updated to Tommes's latest German translation of the docs.
* tjw: created a new shrubbot flag for !burn (u). previously it shared the
(A) flag with !slap, but some admins may not want to enable both.
* tjw: g_knifeonly should work again.
* josh: Minor fixes to antilag. Shooting player no longer unlagged.
* josh: Body hitboxes are now unlagged when drawn with debugBullets.
* josh: Added antilag debug output from the server
* josh: Added antilag debug output to the client for internal testing only
This client will also make the server hitboxes blue when g_debugBullets
is on and it will draw red hitboxes for what the client sees. Output
is on the console.
* josh: Results of antilag debugging make it look perfect.
* tjw: removed hack that prevented players with lvl 4 light/heavy weapons from
switching to spec for the first 60 seconds of the map. this bug has
been fixed with the 2.60 patch so the hack is no longer neccessary.
0.4.1
* josh: fixed double jump bugs. Should be good now.
* tjw: added g_debugHitboxes cvar
* tjw: adjusted the standing/crouched head hitbox position to better match
the player model.
* matt: added new 4 new cvars for Team Damage Restrictions, 1 client side
command. cvars: g_teamdamagerestriction, g_minhits, g_autotempban,
g_autotempbantime. client side command /damage
* dvl: !lol command
* josh: reordered antilag lerping to better match the client
* josh: minor fixes to skip correction to better match ET's bg_slidemove.
This may have fixed the bouncing problem which is caused by
skip correction.
* matt: partially implemented shrubbot flag 2 (not censored) and flag 9
(can do shrubbot commands via team and fireteam chat)
* josh: antilag debug info now only prints for the hit entity. Won't print
anything if it does not hit a player. This happens in the same place
the hitbox is drawn.
* tjw: fixed knife and syringe while crouching over wounded player
* tjw: added !reset and !restart shrubbot commands.
* tjw: added support for the - and + operators in shrubbot [admin] flags.
* tjw: added g_voting cvar (see docs)
* tjw: changed the flag for !burn from 'u' to 'U'. ('u' is reserved for
!uptime)
* tjw: added '6' and '8' shrubbot flags (see docs)
* tjw: overhauled g_goomba. you can now goomba with falls that would not
normally damage you. you can also do damage to wounded players by
jumping on them.
* tjw: corpse dragging now has a bit more pull, so corpses should keep up
when dragging from crouch.
* tjw: added g_weapons flag 256 (garands reload)
* tjw: akimbos will now reload when only 1 shot has been fired. still reloads
both though.
* matt: added g_skills flag 1, ability to spot landmines for teammates if you
have level 4 battlesense
* tjw: added g_moverScale cvar (see docs)
* matt: added basic poison needles (g_poison)
* dvl: added !pip/!pop
* matt: added mute status to !listplayers, red M is shown if player is muted
else, empty space
* matt: changed !pause/unpause from z to Z, as !pip/!pop are z in shrub
* dvl: updated !pip/pop, !lol now accepts parameter for number of nades
!lol/!pop/!pip with no param does everyone
!lol -1 X does X nades around everyone
* dvl: g_slashKill partially implemented, only flag 8, disabling /kill
* matt: added a primitive shake to poison needles
* tjw: added g_ammoCabinetTime and g_healthCabinetTime cvars (see docs)
* tjw: viewlock when wounded should no longer follow non-medics occasionally.
* tjw: XPSave should work for stopwatch gametypes now.
* tjw: ATB will not act during intermission anymore.
* matt: fixed being poisoned across death/spawn
* tjw: added flags to g_hitsounds cvar (see docs)
* tjw: added /hitsounds client console command. usage: /hitsounds [on|off]
* tjw: changed output of !admintest to better match shrubet
* matt: added g_logOptions 256, to log private messages
* tjw: added g_spectator cvar (see docs)
* tjw: fixed bug that let you keep following a teammate when he switched
teams.
* josh: Added bitflag 8 to g_censorPenalty which auto-mutes a player for
g_censorMuteTime [60] seconds.
* josh: Fixed unlagged skip correction. The bouncing is gone now. It was
caused by the velocity never being copied over in the original
ET code. So velocity was always very very wrong. g_skipCorrection 1
should work VERY nicely now.
* tjw: fixed head hitbox position for moving animations
* tjw: increased the crouch hitbox adjustment because the moving animation
is taller than the idle one.
* matt: added g_medics CVAR, controlling various aspects of the medic
added support for changing regeneration rate of the medic
* josh: You can now use /follow to follow teammates when in limbo.
* josh: Added g_truePing(0|1). Will calculate ping as the time between the
current time and the client's last command time stamp.
* tjw: added g_maxWarp cvar (see docs)
* tjw: added g_dropObj cvar (see docs)
* tjw: fixed a custom map related scripting segfault:
http://linespeed.net/projects/etpub/ticket/192
* tjw: players with slot 30 and higher should no longer have their names
displayed twice in the +scores
* tjw: fixed satchel auto-switch problem with 2.60
* tjw: merged 2.60 SDK
* tjw: added clearxp server console command.
* matt: g_medics additions, medics can't self heal, can't heal self of poison
* matt: removed ability to playdead when poisoned, ticket 191. Potential fix
for using mobile MG or mounted MG to stop poison jitter effect
* matt: added fling/launch/throw shrubbot commands
* matt: fixed !slap bug that would revive if player was dead but not gibbed
0.4.2
* tjw: match_readypercent will now only be used for the ready percent in
warmup (like before). g_intermissionReadyPercent will be used for
ready percent during intermission.
* tjw: removed Players_Axis and Players_Allies from the server info string.
it turns out some admins do use up all of the extra space with 'sets'.
(e.g. .URL .IRC .FavoriteColor .ICQ .AstrologicalSign, etc.)
* tjw: fixed (hopefully) a bug I introduced into G_SendScores() that caused
+scores to pop up seemingly randomly on servers with lots of players.
This can also cause client crashes.
* tjw: MAX_SHRUBBOT_FLAGS increased from 32 to 64
* tjw: MAX_SHURBBOT_ADMINS increased from 1024 to 32768
* tjw: g_antilag was only working half the time. I didn't understand
how EF_TELEPORT_BIT was used. it's not set when the player
teleports, but rather toggled and the client looks for a change
between client frames.
* tjw: non-soldier players with level 4 heavy weapons skill can now
pickup and use enemy SMG's.
0.4.3
* matt: Poison Needle kills now count as 3XP toward first aid skills
* tjw: removed correction on hitboxes for players in the tank. 2.60
fixed this, so it's no longer necessary.
* tjw: fixed tank MG overheating too fast.
* tjw: fixed "FLAMETHOWER not available" message spamming when using
team_maxFlamers.
* tjw: added g_serverInfo cvar (see docs)
* tjw: fixed a bug that caused spectators to follow the next player as
soon as ANYONE died unless the g_spectator 4 flag was set.
* tjw: shrubbot commands will now be ignored if g_shrubbot is set to "".
(for better etadmin_mod compatiblity).
* tjw: fixed the playdead on medkit bug.
* tjw: fixed a problem that caused incomplete scoreboards on servers with
high numbers of players.
* tjw: g_skipCorrection should work better now on servers with g_antilag
disabled.
* tjw: g_skipCorrection should work better now when the player is on a
ladder.
* tjw: calling !mute on a muted player will no longer unmute them. calling
!unmute on a player who is not muted will no longer mute them.
* tjw: fixed problem with holding +attack while hitting jump as spectator.
0.4.4
* josh: Silenced akimbos are really silenced (thanks Azyu)
* josh: Mutes persist across maps. auto_mute_time wasn't being saved, is now
* tjw: I'm a hypocrite and added yet another cvar in a bug fix release.
It's g_goombaFlags (see docs). Many people do not like goomba doing
damage to teamates. I will add more functionality to this cvar in
0.5.1.
* josh: skip corrected entities are linked now so it will be harder to skip
over mines and players dropping packets will be more hittable if
antilag is not on.
* tjw: when using g_dropObj, players must switch to knife before they can
drop the objective.
* tjw: !reset and !restart will now work during intermission.
* tjw: fixed another problem with the scoreboard when there are over 32
players on a server.
* tjw: soldiers can again choose between pistol, akimbo, or mp40 when
they have level 4 heavy weapon skills.
* tjw: intermission countdown will now draw correctly for the client
if g_intermissionTime is set to something other than 60.
(thanks jaybird)
0.5.1
* matt: !listteams shrubbot command added
* dvl: g_logOptions 512 added, to log real time instead of server up time
* azyu: g_weapons options 8,16 added, half/full restore of charge bar if
airstrike aborted
* matt: poisoned players gurgle. medics who caused the poisoning receiving
notification via a cp
* matt: g_slashkill option 16 added, can't /kill when you are poisoned
* matt: implemented azyu's patch for /kill functionality. implements 1,2
flags, flag 4 doesn't work quite right
* matt: added g_axisSpawnInvul, g_alliedSpawnInvul
* josh: g_censorPenalty 2 flag now works. People with censored words in their
names will be kicked before they begin. If g_censorNames is not "",
censored words in names will be *'d and uncolored.
* josh: g_logOptions 1 flag will print obituaries in chat instead of cpm.
Uses extra bandwidth.
* josh: Poison and Goomba kills have new obituaries.
* josh: g_logOptions 1024 will print obits faster from server. Uses more
bandwidth like g_logOptions 1. 1 will override 1024 so if you use
both you'll get obituaries in chat.
* josh: g_killRating 1 added as default. Uses a probabilistic measure of a
players killing ability. Rating is based on how hard each kill is and
which weapon was used. See docs. /killrating shows your ratings.
* josh: if g_killRating is 1, shuffle will use overall kill ratings.
* josh: overall kill rating is included in XP save.
* josh: Fixed a small spawn point bug I had made.
* tjw: added windows installer
* tjw: added mac installer
* tjw: used new PM_TraceAll() from 2.60 in playdead checking
* tjw: improved PM_TraceAll() related checking to test for players heads
and legs instead of just legs. This should prevent player models
from sticking through doors when prone or dead next to them.
* tjw: added g_goombaFlags 2, 4, 8, and 16 (see docs)
* josh: Added g_killRating flags 1,2,4, and 8 (see docs). Default is 7 for
testing purposes (0.5.0). Feel free to change the default for 0.5.1.
* matt: added !passvote shrubbot command
* tjw: added g_shoveNoZ and g_shoveSound cvars (see docs)
* tjw: UPGRADE NOTE the value used for g_shove is significatly different
in this version of etpub. It should be much closer to the shrubet
value, so lower values pack more punch. 80 is recommended.
* tjw: added g_ATB_swap and g_ATB_rating cvars (see docs)
* tjw: added 4 flag to g_serverInfo (see docs)
* matt: added 8 flag to g_serverInfo
* tjw: added g_stats cvar (see docs)
* matt: added 2048 g_logOptions option (see docs)
* matt: shrubbot flags 4 and 7 implemented (see docs)
* tjw: added g_poisonSound (see docs)
* tjw: added visual effects to poisoned player behaviour.
* tjw: added g_hitsounds flag 16 (see docs)
* tjw: added g_poisonFlags cvar (see docs)
* tjw: "Project: Bug Fix" 002 merged
* tjw: "Project: Bug Fix" 006 merged
* tjw: "Project: Bug Fix" 007 merged
* tjw: "Project: Bug Fix" 008 merged (cgame)
* tjw: "Project: Bug Fix" 009 merged (cgame)
* tjw: "Project: Bug Fix" 010 merged
* tjw: "Project: Bug Fix" 011 merged (cgame)
* tjw: "Project: Bug Fix" 012 merged
* tjw: "Project: Bug Fix" 013 merged
* tjw: "Project: Bug Fix" 014 merged
* tjw: "Project: Bug Fix" 015 merged
* tjw: "Project: Bug Fix" 016 merged
* tjw: "Project: Bug Fix" 017 merged (ugh)
* tjw: "Project: Bug Fix" 018 merged (cgame)
* tjw: "Project: Bug Fix" 021 merged (cgame)
* tjw: "Project: Bug Fix" 023 merged (cgame)
* tjw: "Project: Bug Fix" 024 merged
* tjw: "Project: Bug Fix" 031 merged (cgame)
* tjw: "Project: Bug Fix" 032 merged (cgame)
* tjw: "Project: Bug Fix" 033 merged (cgame)
* tjw: "Project: Bug Fix" 034 merged (cgame)
* tjw: "Project: Bug Fix" 035 merged (cgame)
* tjw: "Project: Bug Fix" 036 merged
* tjw: "Project: Bug Fix" 037 merged (cgame)
* tjw: "Project: Bug Fix" 038 merged
* tjw: "Project: Bug Fix" 039 merged
* tjw: "Project: Bug Fix" 042 merged
* tjw: "Project: Bug Fix" 045 merged
* tjw: "Project: Bug Fix" 046 merged
* tjw: "Project: Bug Fix" 047 merged
* tjw: "Project: Bug Fix" 048 merged
* tjw: "Project: Bug Fix" 049 merged (cgame and ui)
* tjw: "Project: Bug Fix" 055 merged (botai)
* tjw: "Project: Bug Fix" 056 merged
* tjw: "Project: Bug Fix" 058 merged
* tjw: "Project: Bug Fix" 059 merged
* tjw: "Project: Bug Fix" 060 merged
* tjw: "Project: Bug Fix" 062 merged
* tjw: "Project: Bug Fix" 065 merged
* tjw: "Project: Bug Fix" 066 merged
* tjw: "Project: Bug Fix" 067 merged
* tjw: "Project: Bug Fix" 068 merged
* tjw: "Project: Bug Fix" 069 merged
* tjw: "Project: Bug Fix" 070 merged
* tjw: reformatted output of !showbans
* tjw: added g_tyranny (see docs)
* tjw: improved shrubbot documentation in docs/index.html
* tjw: removed *ChargeTime cvars from the serverInfo string by default
to save space. These can be added back with the 16 flag to
g_serverInfo (see docs)
* tjw: when using g_serverInfo flags 1, 2, 4, or 8 the server will populate
the relevant cvars with "." characters to their maximum length
initially. This will prevent "Info string length exceeded" crashes
from occurring mid-game if the admin has added too many 'sets'
cvars to support the g_serverInfo flag. (The crash will instead
happen when the server starts.)
* tjw: /ignore and /unignore commands now accept slot# or partial
name match
* tjw: /unignore command now prints out all ignored clients if no
name or slot# is given.
* tjw: /m now recognizes the ignore list
* tjw: /vsay, /vsay_buddy, and /vsay_team now recognize the ignore list.
* tjw: /say, /say_team, and /say_buddy messages from clients who you
are ignoring will now print to your client console (not chat)
instead of dropping them altogether.
* tjw: when you use add or remove someone from your ignore list with
/ignore or /unignore, they are notified.
* tjw: !showbans now only prints out 30 bans at a time and accepts
a parameter (number to skip).
* tjw: doors will open silently when crouching (etpro thing I guess).
* tjw: added cvar g_mapScriptDirectory (see docs)
* tjw: added preliminary support for etpromapscripts.
* tjw: changed default for g_maxWarp to 4. I also increased the number
of frames that g_skipCorrection will act on from 2 to 3.
* tjw: !showbans X supports negative number to show the last X bans in
the list.
* tjw: added !disorient and !orient shrubbot commands.
* tjw: /killrating now prints out a sorted list of all player's killratings
similar to the /players command. the list is only printed to
the client that runs the command.
* tjw: added g_campaignFile cvar (see docs)
* tjw: fixed possible covert ops weapon issue with g_classChange
* tjw: added 'forcecvar' server command. this will of course only work
if using the client mod. unmodified clients will see the message
"Unknown client game command: forcecvar".
* tjw: improved etpromapscripts compatibility. need client mod in order
to see "You are near the Back Door" popup.
* tjw: added g_fightSound cvar (see docs)
* tjw: client mod won't draw the wounded message when playing dead.
* tjw: client mod won't predict EV_NOFIRE_UNDERWATER. this means if
you're using g_weapons 2 or 4 flags, you won't hear clicking
when using syringe or pliers underwater.
* tjw: removed +lookup, -lookup, +lookdown, and -lookdown commands from the
client mod. these are used for anti-recoil cheats.
* tjw: added !resetxp shrubbot command (see docs)
* tjw: added 'playsound' server command.
* tjw: added "/callvote surrender" and cvar vote_allow_surrender
* tjw: added "/callvote restartcampaign" and cvar vote_allow_restartcampaign
* tjw: added "/callvote nextcampaign" and cvar vote_allow_nextcampaign
* tjw: added "/callvote poll" and cvar vote_allow_poll
* tjw: "/callvote nextmap" now loads the next map in the campaign instead
of loading the next campaign (when in campaign mode).
* tjw: "/callvote comp" now tries to "exec default_comp.cfg" instead of
loading the built-in competition settings.
* tjw: "/callvote pub" now tries to "exec default_pub.cfg" instead of
loading the built-in public settings.
* tjw: increased the range for shoving slightly to be more like shrubet.
it should be a lot easier to shove other players while you're
both moving now.
* tjw: added cvar g_fear (see docs)
* tjw: corpses can now be destroyed with satchel or dyno again.
(bug introduced by the 2.60 patch)
* tjw: fixed a couple of issues with inappropriate "spread scale" increases.
* matt: added basic banner support, g_msgs, g_msgpos, g_msgX (see docs)
* tjw: g_slashKill 4 flag now restores the charge bar to the same state
it was in at the moment the player issued /kill (regardless of how
long they were in limbo).
* tjw: tank mg will now consider the incline the tank is on when limiting
the pitch restriction again (oops).
* tjw: added g_obituary cvar and removed g_logOptions flag 1024 (see docs)
* tjw: etpub_client now tries very hard not to save any of the forcecvar
cvars in the profile etconfig.cfg file. also, once forcecvar is
used to set a client cvar, the client can no longer modify it
(until they restart their client).
* tjw: forcecvar remembers all forced cvars for the current map and sends
them to connecting clients.
0.5.2
* tjw: !resetxp from the server console was causing a segfault.
* tjw: g_serverInfo 4 flag was only working for the first map in the
campaign.
* tjw: players who are dead or playing dead can no longer shove other
players.
* tjw: added vote_allow_maprestart cvar. the button will still appear
in the MISC vote menu unless using the upcoming etpub_client.
* tjw: players can no longer /playdead with a ticking grenade or a
spinning up panzer.
* tjw: forcevar commands will be issued to the client when they've finished
connecting instead of when they start connecting. this was causing
problems on (at least) servers without warmup because the map config
containing the forcecvar commands hadn't been executed yet.
* tjw: fixed (hopefully) a bug that was preventing most g_slashKill options
from working.
* tjw: !showbans was not accepting it's parameter when it was issued
with "say".
* tjw: you can now use /m to send private messages to yourself. this
is for etadmin_mod compatability.
* tjw: g_shoveSound and g_poisonSound now use EV_GENERAL_SOUND instead
of EV_GLOBAL_SOUND so you won't hear them so far way from the
player emitting the sound.
* tjw: prevented sending duplicate forcecvar commands to the client when
those commands are issued at the very start of a map (e.g. g_mapConfigs)
0.5.3
* tjw: fixed !showbans crash bug
0.6.1
* forty: fix for bug that breaks autoreload occasionally
* forty: added min_airstriketime and min_artytime cvars
* forty: added g_weapons 512 flag (garand/k43 equality)
* josh: censor autogib will work with /kill on now
* forty: added cvar g_constructibleXPSharing
* forty: fixed team_maxGrenLaunchers for axis team (wasn't working)
* forty: added cvar g_asblock
* matt: fixed !throw to throw in direction player is facing instead
of north/south (Thanks KillerWhale)
* forty: XP Saver now preserves a players mute state to prevent reconnecting
to undo a mute.
* matt: added g_weapons option 64 for binoc dropping and g_misc option 2
for binoc master competition. NOTE: to display binoc model
correctly, client-side file weapons/binocs.weap must be downloaded
to client
* matt: Courtesy of bacon's code in SD forums, added throwing knives (see docs)
NOTE: to display knife model correctly, client-side file
weapons/knife.weap must be downloaded to client
* matt: fixed shrubbot flag 1, so admins with flag 1 set can't be vote muted
* forty: subversion lines endings are now always windows native
* forty: Zinx's b_realhead code
* forty: bugfix for b_realhead with antilag
* forty: fix some vc++ compile errors
* forty: sudden death dynamite
* matt: fixed a few throwing knives bugs, throwing knive kills now give
3 light weapons XP
* gabriel: added party panzers
* forty: fix realhead related corpse headbox problems and reenabled waiting
for medic animation when b_realhead is enabled.
* forty: dynamite chaining
* forty: XP Save now preserves team_hits and hits to prevent teambleeders/griefs from
reconnecting to dodge team damage restriction kicks.
* forty: #339 - Limbo'd and Spectators can throw knives fix
* forty: #208 - can always obscure field ops canisters.
Added bit to g_asblock to prevent lvl 3 and higher fdops from having their
airstrikes blocked by players.
* forty: some documentation updates as well.
* forty: #84 - Added canister kicking.
* forty: fixed bugs with canister kicking, and one more I missed with dead
but following knife throwing
* forty: g_canisterKick added to the documentation.
* forty: #129 - Added 2 - adrenaline counter and options 4 - Disable the tap-out
confirmation dialog box, 8 - Display connection attempts by banned players,
and 32 - Omit "Item" lines from logfile.
* forty: disarming a teammates satchel no longer gives you xp.
* forty: #24 - playdeads no longer hold weapons. Also fixes the flame thrower fire drawing
clientside while holding down fire and playing dead.
* forty: #126 - Added 16 - report gibs
* forty: fix for dead but not gibbed can capture flags
* forty: fix for setlevel privilege escalation - players with s flag can set themselves and
and others to levels higher than themselves
* forty: Increased the number of xp savers slots. Xp saver now saves information before map
changes, so people dropped during warmup and map changes don't lose xp. Xp saver
is now more selective about which slot it will save into, It will try to overwrite
your own data first, then use the first free slot if available, then use the oldest
stored data. It also will clean it self up when appropriate, removing stale data.
* forty: Fix for fireteam crash.
* forty: Fix for switching team multiple times grants instant respawn.
* matt: Fix for team damage kick/rejoin/kick vicious cycle bug introduced by
changeset: 603
* matt: Added !swap shrubbot command
* tjw: http://linespeed.net/projects/etpub/ticket/359 used PerroGrande's fix
for the velcro grenade problem that showed up with kickable objects.
* matt: Added !nextmap shrubbot command
* matt: Added two new g_medics flags. 16 = no akimbos, 32 = pistol only
* tjw: Added ent->client->pers.etpubc which is an integer representing
the version of the connected client (if it's etpub). This can
be useful for enabling certain behaviours only if the client's
client supports it.
* tjw: committed PerroGrande's patch for custom obituaries.
http://linespeed.net/projects/etpub/ticket/364
* tjw: committed PerroGrande's patch for g_killingspree
http://linespeed.net/projects/etpub/ticket/368
* matt: committed PerroGrande's updated patch for killing spree
streak messages
* tjw: committed PerroGrande's tunable-weapon-damage patches
http://linespeed.net/projects/etpub/ticket/372
* tjw: disabled g_dropAmmo/g_dropHealth during warmup
http://linespeed.net/projects/etpub/ticket/374
* tjw: referee's can no longer be complained against
http://linespeed.net/projects/etpub/ticket/362
* tjw: added g_cmdTimeRestriction cvar (see docs)
http://linespeed.net/projects/etpub/ticket/374
* matt: added team_maxMedics, Engineers, FieldOps and CovertOps
for limiting classes, based on Azyu's sample code on SD forums
* tjw: players can no longer /playdead when they have a view changing
weapon like a scope or a set heavy weapon.
* perro: added g_staminaRecharge which can be used to tweak the rate at which
players rebuild stamina. Implemented g_misc 16 which disables jumping
when stamina falls below approx 17%. Client update required for these
to be effective.
http://linespeed.net/projects/etpub/ticket/355
* tjw: copied etpubc storage from client->pers to client->pmext so it can be
used in pmove.
* tjw: removed my overzealous version detection for PM_JUMP_STAMINA :)
* tjw: added g_misc 32 flag (see docs)
* tjw: improved version detection through the use of the ConfigString
CS_ETPUBINFO. In order to protect the already crowded
CS_SERVERINFO configstring, add cvars to this instead of using
CVAR_SERVERINFO. To do this you will need to add your cvar to
G_IsEtpubinfoCvar() and G_UpdateEtpubinfo() in g_main.c and also
to CG_ParseEtpubinfo() in cg_servercmds.c. I've already done
this with g_misc, g_doubleJumpHeight, and g_staminaRecharge.
* tjw: renamed cvar min_airstriketime to g_minAirstrikeTime
* tjw: renamed cvar min_artytime to g_minArtyTime
* tjw: renamed cvar b_realhead to g_realHead, also made it default to 1
* tjw: removed g_cmdTimeRestriction. The normal behaviour of the client
is to throw various commands at the server in fast succession.
It was becoming very hackish allowing some commands to come in fast
and some not. I think it's best to just trust the game engine's
built in rate limiting. (a.k.a if it ain't broke don't fix it).
* perro: changed g_staminarecharge to be a floating point multiplier rather than
an offset.
* matt: Fixed typo in team_max checks
* tjw: File-based XPSave replacing cvar based XPSave. This adds two new
cvars: g_XPSaveFile and g_XPSaveMaxAge. Up to 32768 records can
be saved. If you're running with the g_XPSave 4 flag, you will
probably want to tune g_XPSaveMaxAge (default is 1 week).
* perro: Initial G_Damage code re-work to allow for Shrub-style "reflecting damage".
Removed hardwired "headshot = 50". Replaced with g_dmgHeadShot cvar that can
work in conjunction with tunable weapons.
Removed "nade-boosting" exploit that was present when FF was off.
Removed blocks of code that had been commented-out to make G_Damage
easier to read and understand.
Added g_dmg cvar which will be used in some more optional G_Damage
features/changes that I'm working on.
* matt: updated team_max checks so that it now also checks when initially
joining a team instead of only when switching classes within same
team
* perro: Added g_reflectfriendlyfire [float] cvar that allows admin to set
whether friendly fire reflects back to the player who did the damage.
Acts as a multiplier to damage.
* perro: Added #defines for future use with g_dmg cvar
* perro: Added code to handle three experimental g_dmg settings
Removed unnecessary floating-point computations in g_weapon.c
* perro: Added g_killingSpreePos cvar to control where killing spree messages
are displayed on the screen.
* tjw: cleaned up kill spree code.
* perro: turned off reflecting damage for landmines.
* tjw: fixed a bug with new xpsave and limited lives
* tjw: hopefully fixed the bug that keeps XPSave from loading stored XP
if cl_guid has not been set yet at the time of initial connect.
* perro: remove anti-landmine hack from reflecting damage.
replaced with a bitmask cvar that allows admins to select which
categories of weapons will reflect.
* perro: updated commented server.cfg to show g_reflectFFWeapons bitmask values.
* perro: actually removed the anti-landmine hack this time...
* perro: added three new g_dmg bitmasks, tweaked g_dmg 4 downward for balance.
* tjw: created a new cvar g_coverts and moved g_dmg 64 flag to g_coverts 1
* perro: fixed small typo
* perro: corrected minor problem introduced by consolidating killing spree
into one function. It was creating sprees where sprees should not
have been (a suicide, for example, created a one-kill spree).
Corrected this problem and prevented /kill and team switch from
ending sprees and creating death sprees.
* perro: updated killing spree code to allow customizable messages. Docs to
follow.
* perro: Implemented g_dmgFlamer.
Removed brain-damaged g_dmg 8 function and replaced with tjw's
g_dmgHeadShotRatio suggestion.
Re-named g_dmgHeadshot to g_dmgHeadShotMin for clarity.
* tjw: Q_StrReplace() is now easier to use
* tjw: Added [a] for g_killingSpreeMsg_end and g_killingSpreeMsg_tk
* perro: Changed custom obits to take advantage of new parsing capabilities.
Updated docs accordingly.
* perro: Fixed uniform stealing bug. Covies can no longer steal opposition
uniforms by stealing unis from covies on their own team.
Added check for BODY_TEAM(ent) > 2
* gabriel: Fixed buggy party panzers, now they fire correctly in all directions.
* perro: Fixed Medic-with-Panzer bug.
* gabriel: Added g_panzersVulnerable and g_panzersGravity. Renamed
g_partyPanzersSpeed to g_panzersSpeed and the setting now applies to
both normal and party panzers.
* perro: admins can now define any level of killing spree "levels" that they want
undefined levels will use g_killingspreed_default as the message.
* perro: added g_medics 64 bitflag to provide an alternative to medic tk/revive
this option allows medics to use syringes, under certain conditions,
to provide healing to living teammates.
* perro: killing sprees were counting tk's toward killing spree
added OnSameTeam() check to prevent this
* perro: reflected friendlyfire was insta-gibbing players if they took
enough damage to die. Fixed.
* tjw: dropped NO_FPHEX #ifdef in favor of always using the
non floating point hex notation for Zinx's realhead code. This
was done for compiler compatability only.
* tjw: replaced g_XPSaveMaxAge with three seperate cvars:
g_XPSaveMaxAge_xp
g_XPSaveMaxAge_mute
g_XPSaveMaxAge_killrating
These control how long to keep each these three various long
term storage values.
* tjw: changed default for g_ATB_rating to 3 (use killRating)
* tjw: changed color for default kill spree messages to ^8
to be consistent and neutral of other meaningful chat colors.
* tjw: added g_shortcuts cvar (see docs)
* tjw: fixed a bug that caused !unmute to fail for someone who was
muted by XPSave.
* tjw: added classnames to all gentities to make debugging G_Spawn()
crashes easier.
* tjw: restricted weapon fire when the game engine starts running out of
game entities to prevent "G_Spawn: no free entities" crashes.
* tjw: prevented MatchToken crashes when parsing badly formatted
g_shrubbot or g_XPSaveFile files.
* perro: Added new g_weapons bitmask (1024).
This optional bitmask places a hitbox around mortar rounds.
When this bit is set, "horizontal mortaring" through windows
and slits becomes very difficult, or impossible, depending on
the size of the opening.
* tjw: XPSave will now only write relevant data to the file to keep the
file size and parsing time down. Also fixed a but that allowed
players to reset their killrating by disconnecting when their score
was 0xp.
* perro: Added cvars and code to allow separate tuning of damage and damage
radius for exploding weapons (including panzers which were previously
hardwired). Fixed incorrect handling of tunable landmine damage.
MAP_MORTAR will return traditional damage value (250) instead of
incorrectly matching tunable grenade launcher damage.
Docs to follow for new cvars.
* tjw: made gentities checking more strict (fun_beach causing "G_Spawn:
no free entities" crash)
* tjw: imported g_weapons, g_medics, and g_coverts into client space to
aid in prediction and add new future features.
* tjw: I may have fixed the multiple helmet bug caused by g_weapons 32
* tjw: clearxp should now work for connecting clients who were given XP
by XPSave as well.
* josh: Added g_playerRating and most of its implementation. This will track
how valuable a player is based on how even that player wins against
teams that are good. It can be used to shuffle and for ATB as well.
player rating shuffle will override kill rating shuffle. player rating
will only be calculated if g_playerRating_minplayers have played in
the map.
* josh: Made it so ATB by kill rating works as long as any kill rating options
are enabled, since it will be calculated.
* tjw: added g_shuffle_rating cvar (see docs)
* tjw: g_XPSaveMaxAge has been re-added. It will be used in place of
g_XPSaveMaxAge_killrating and g_XPSaveMaxAge_mute and the default
maximum age for all things [xpsave] stores.
* tjw: added [mapstat] element to the xpsave.cfg file so map w/l ratio will
be available to playerRating.
* tjw: xpsave will only update [mapstat] records if there are
g_playerRating_minplayers clients are playing.
* josh: Player rating now takes the current map into account
* josh: Moved player rating to LogExit so it's calculated before the message
* josh: added g_teamForceBalance_playerrating: only allows a disparity of two
standard deviations between team ratings (200 rating points).
* perro: Fixed some minor problems with reflected fire. With ff-off, shooting at
limbo'ed teammates does not damage you. Added new MOD to support
reflected FF.
* tjw: implemented g_coverts 2 and 4 flags (see docs)
* forty: sigsegv stack traces on Linux.
* forty: updated vcproj files to include g_crash.c,cg_hud.c,g_xpsave.c/h
* perro: added g_friendlyFireOpts cvar.
g_friendlyFireOpts can be used to change the behavior of certain
friendly fire events.
* perro: added g_friendlyfireOpts bitmask to prevent teammates (other than engies)
from even triggering landmines from their teammates
* tjw: added shufflenorestart vote and vote_allow_shufflenorestart cvar.
* perro: minor change to the VS project file so that MS Visual Studio
isn't quite so whiney during compile
* tjw: turned of g_enforcemaxlives by default. it uses IP bans and xpsave
can be used instead to keep track of lives between connects.
* tjw: added readxp and writexp server console commands. readxp is
g_tyranny protected.
* josh: Added ratingsinfo server command.
* josh: Fixed a bug in g_teamForceBalance_playerrating. Now it will not allow
any player to join a team with a > 75% chance of winning in general.
* perro: Added cvars to allow tuning of damage and damage radius for artillery
and airstrikes. Docs to follow.
* tjw: added name parameter to [xpsave] element in xpsave.cfg format.
* josh: made g_teamForceBalance_playerrating override
g_teamForceBalance to prevent teamjoin deadlocks.
* gabriel: Added g_medics flag 128: disable medic health regeneration
* perro: added optional g_dmg 8 bitmask which includes a simple
bullet falloff computation based on weapon type and characteristics.
Adjusted spread for FG42 when g_dmg 32 is set.
* gabriel: Separated medic health regenerate rate adjustment into its own setting,
g_medicHealthRegen, took out the regeneration rate values from g_medics,
and added a couple more options for the sake of completeness.
* josh: Changed favored team max probability on adaptive balancing to 70%.
* josh: Mixed the map and playerrating probabilities in a more stable and
readable way.
* josh: Added team ratings info to the end of !listteams.
* tjw: added g_XPDecay and g_XPDecayRate cvars (see docs)
* perro: Added experimental damage-based XP. Added two cvars to support this:
g_dmgXP and g_dmgXPLevel (see docs).
* perro: reduced some of the minimums and defaults for damage-based xp.
* josh: modified winning probability to sum to one
* tjw: fixed g_XPDecay so that it will decay past the set skillPoints for
each level-up. Note that this currently makes the scripting play
the "Congratulations on your promotion [Rank]" when the player is
actually being demoted which is kind of funny, but should probably
be turned off if possible.
* perro: added et-pro-style damage XP option. Changed cvars from
g_dmgXP and g_dmgXPLevel to:
g_damageXP and g_damageXPLevel
* tjw: added g_XPDecayFloor cvar (see docs)
* tjw: added g_XPDecay 32 flag (see docs)
* tjw; writexp command will now update the xpsave information of all of
currently connected players.
* tjw: added !resetmyxp shrubbot command. Also fixed the !resetxp command
so that it didn't allow players to keep their skill points, rank,
and level specific weapons.
* tjw: added g_maxXP cvar (see docs)
* josh: Changed g_activeTeamBalance to g_ATB_diff, and added g_ATB
(see docs)
* josh: Added g_ATB 2 which uses playerrating to balance teams. Seems to
work well so far.
* tjw: rewrote g_dyno 1 so that checking for sudden death overtime is done
with the actualy scripting engine. this is probably buggy but it
works on battery anyway.
* tjw: implemented a workaround for mapscripts such as fueldump's that
incorrectly put a "wait" before "wm_endround". This was causing
the timelimit to be hit if the objective exploded in sudden death
incorrectly giving the defending team victory.
* matt: added team lock status to !listteams
* josh: g_ATB 2 now allows swapping with g_ATB_swap. Also, skill level in
player rating is now twice as important as map difficulty.
* tjw: may have fixed a g_shortcuts crash related to players having
shortcuts in their name.
* tjw: improved the "team" command so that it bails out if the selected
class or weapon are not available due to the team_max______ cvars.
also it will use latched weapons if no weapons were provided as
parameters.
* perro: adjusted g_damageXP 1 settings to grant damage XP for kill shots, too.
cleaned-up the damageXP code.
fixed typo in g_main.c that was preventing linking
* josh: Fixed a min players playerrating bug and added sanity checking to
mapPad. g_playerRating_mapPad allows you to add wins to the maps to
stabilize the means early on.
* forty: modernized the linux stack trace code, handles more errors (SIGILL,
SIGFPE, SIGBUS)
* perro: fixed crash bug with G_DamageXP set and clients falling to their death.
also fixed several other non-reported bugs with G_DamageXP
* kw: bugfix: players could get in a tank while looking through a sniper scope.
* kw: most servercommands now work on non-dedicated servers too.
* tjw: added some glibc #ifdefs for glibc 2.1.3 compatability in g_crash.c
* tjw: added skill_weight and map_weight to [mapstat] in xpsave file
* kw: bugfix: "Reloading" the knife let you lose all your knives.
bugfix: double attack sounds when throwing knives was off or empty clip.
bugfix: throwing knives didn't play the correct sound.
* josh: bugfix: Map padding sanity check resulted in garbage for map pad
* josh: map padding now falls off as it is replaced with real matches.
* josh: map padding defaults to 50 per team. Disappears after 100 games.
* josh: skill and map weights now start and 0.5 and adapt. Changed to start
at 0.5 since the map padding will ofset any early imbalance.
* josh: "cleaned up" ratings code. made ratings updates more accurate.
* tjw: g_teamForceBalance_playerrating no longer requires g_teamForceBalance
to be enabled (which it overrides anyway).
* josh: Increased player award to reflect the new attenuation. Increased
weight update learning rate to adapt fast. The weight update LR
doesn't really matter in this case. Too high or too low will make
it adapt slower, but not incorrectly.
* perro: reduced size of hitboxes on kickables to further reduce "velcro" effect
hitboxes are now only drawn if the kickables cvar is actually non-zero
* tjw: g_ATB 2 will now warn players they are about to be moved 10 seconds
before the switch.
* tjw: ATB will not switch players who have a disguise or who are carrying
an objective
* tjw: ATB will not switch any players if any team has two players who are
out of lives on limited lives servers.
* perro: prevented arty/air/grenade/etc damage from players who have disconnected
or dropped to spec. mode.
* tjw: ATB will not switch any players if there's a dynamite plant ticking
that could end the game.
* tjw: added 64 and 128 flags to g_XPDecay (see docs)
* tjw: I added the raw netname to shrubbot.cfg and xpsave.cfg instead of
the "Sanitized" version. This has been requested by those who
wish to see colors and case in their parsing scripts. Also fixed
a bug with !listplayers that could screw up columns if a level
name had non alphanumerics in it.
* tjw: ATB will not switch any players if there are less than 5 mins left
in the match.
* josh: Changed my mind about some parts of the ratings for now. Needs more
work to take it to that level. Things scale as before now.
* perro: added g_coverts 8 which causes disguised covies to take half damage
* perro: added g_coverts 16 which causes disguised covies to be immune to
splash damage.
* perro: added g_coverts 64 which covers non-silenced weapons
cleaned-up the "lose your uniform" code
* tjw: g_coverts 32 will now allow coverts to keep their disguise even
if an enemy sees them firing a weapon.
* tjw: added g_coverts 128 flag that allows disguised coverts to hop on
emplaced guns without losing uniforms. firing emplaced weapons
will still lose uniforms unless the 64 flag is set. Also, because
of client side prediction, it will look like the uniform is lost
to the client until they detatch from the gun.
* tjw: fixed flickering health bar bug when looking at disguised coverts.
* tjw: added csinfo and csdump console commands for debugging the
MAX_GAMESTATE_CHARS client crash. Also added overflow protection
which might be more trouble than it's worth.
* tjw: I'm pretty sure I've tracked the MAX_GAMESTATE_CHARS client crashes
to the the initial population of SERVERINFO cvars that I added
to prevent a server crash mid-game on servers with lots of "sets"
cvars). I replaced this populating with checking.
* josh: Changed default g_teamForceBalance_playerrating to 0 and recommended
60. People probably shouldn't start with this on.
* josh: bugfix: Changed PMF_DOUBLEJUMPING bitflag from 65536 to 128 since
only 16-bits are sent over to the client. This fixes a client bug,
since it is in bg, but is compiled into the server as well. Thanks
to Zozz for finding this.
0.6.2
* gabriel: Fixed [t] shortcut for throwing knives: [t] was expanding to knives
plus max knives. Now it just returns the knives in player possession.
* tjw: fix for "player flicker" related to having a large number of
custom pk3 files on the server.
0.6.3
* tjw: "csdump 1" command will now print the full string instead of just the
first 1024 characters.
* tjw: GAMESTATE size tracking now correctly accounts for '\0' for each CS
and correctly tracks the size of CS_SYSTEMINFO. Thanks AK.Waters.
* tjw: fix for g_skipCorrection/PM_TraceLegs crash
* josh: bugfix: end-of-game top overall killer was wrong, it's right now.
* josh: rebalanced team sizes so that 1.5 vs. 1 is a blowout instead of 2x
* tjw: xpsave will not save that the player is muted if the player has been
auto-muted by g_censorMuteTime.
* tjw: fixed shrubbot/xpsave memory leak. Thanks AK:Waters.
* kw: Campaigns sometimes couldn't load when server had lots of campaigns.
* josh: Changed initial map and skill weightings to 0.5 each.
* tjw: fix kill spree messages when players have keys in their names.
* tjw: fix custom obituary messages when players have keys in their names.
* tjw: fix for limited lives spectator exploit.