You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi there, we've been having issues with implementing RestartAppIfNecessary and SteamAPI.Init on our macOS builds. We use deeplinking which will launch the base standalone app, which in turn should call RestartAppIfNecessary to close the base standalone and reopen the app in Steam. This works as expected on Windows, but on macOS calling RestartAppIfNecessary will instead attach Steam to the running standalone app which is already in the process of closing. We could work with this by simply not calling Application.Quit(); for macOS builds only, but then once Steam has attached to the running standalone app, calling SteamAPI.Init(); will always fail.
Is this the intended behavior for macOS, or has something changed?
The text was updated successfully, but these errors were encountered:
Hi there, we've been having issues with implementing
RestartAppIfNecessary
andSteamAPI.Init
on our macOS builds. We use deeplinking which will launch the base standalone app, which in turn should callRestartAppIfNecessary
to close the base standalone and reopen the app in Steam. This works as expected on Windows, but on macOS callingRestartAppIfNecessary
will instead attach Steam to the running standalone app which is already in the process of closing. We could work with this by simply not callingApplication.Quit();
for macOS builds only, but then once Steam has attached to the running standalone app, callingSteamAPI.Init();
will always fail.Is this the intended behavior for macOS, or has something changed?
The text was updated successfully, but these errors were encountered: