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boenkencontrols.cpp
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boenkencontrols.cpp
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//---------------------------------------------------------------------------
/*
Boenken. A multiplayer soccer/billiards game.
Copyright (C) 2007-2016 Richel Bilderbeek
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
//From http://www.richelbilderbeek.nl/GameBoenken.htm
//---------------------------------------------------------------------------
#include "boenkencontrols.h"
#include <cassert>
#include <iostream>
std::ostream& ribi::bnkn::operator<<(std::ostream& os, const Controls& c) noexcept
{
assert(c.m_keys_accel.size() == c.m_keys_turn.size());
assert(c.m_keys_accel.size() == c.m_names.size());
const int sz{static_cast<int>(c.m_names.size())};
for (int i=0; i!=sz; ++i) {
os << c.m_names[i] << ", " << c.m_keys_accel[i] << ", " << c.m_keys_turn[i] << '\n';
}
return os;
}