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MasterTradeSkills.lua
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MasterTradeSkills.lua
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--------------------------------------------------------------------------------------------------
-- MasterTradeSkills by DaDaemon Updated By Triadian
--------------------------------------------------------------------------------------------------
-- Global variables
-- Database, inspired by BookOfCrafts
MTS_DATA = {};
--[[
.Version : Data version
.Characters : Indexed table of characters
[i] : Acces to i-th character
.Name : Character name
.Realm : Character realm
.Faction : Character faction
.Options : All configuration options (save per character)
[tradeskill] : Contains all known craft objects for "tradeskill" (tailor, alchemy, ...)
[crafted_object] : Data for specific "crafted_object"
.LearntBy[i] : index in ".Characters" of i-th character who knows this tradeskills
]]--
-- Global settings
MTS_VARIABLES_LOADED = false;
MTS_PLAYER_NAME_KNOWN = false;
MTS_DATA_CHECKED = false;
MTS_REAGENT_DATA = false;
MTS_RECURSE = false;
--------------------------------------------------------------------------------------------------
-- Event functions
--------------------------------------------------------------------------------------------------
-- OnLoad event
function MasterTradeSkills_OnLoad()
-- Register the events that need to be watched
this:RegisterEvent("ADDON_LOADED");
this:RegisterEvent("PLAYER_LOGOUT");
this:RegisterEvent("TRADE_SKILL_SHOW");
this:RegisterEvent("TRADE_SKILL_UPDATE");
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("UNIT_NAME_UPDATE");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
this:RegisterEvent("CRAFT_SHOW");
this:RegisterEvent("CRAFT_UPDATE");
-- hook into the text link
MTS_Original_SetItemRef = SetItemRef;
SetItemRef = MTS_SetItemRef;
if (GetLocale() == "deDE") then
MasterTradeSkills_LoadGerman();
ReagentData_LoadGerman();
elseif (GetLocale() == "frFR") then
MasterTradeSkills_LoadFrench();
ReagentData_LoadFrench();
end
end
-- OnEvent event
function MasterTradeSkills_OnEvent(event)
-- Check the current event
if (event == "ADDON_LOADED" and arg1 == MTS_NAME) then
-- Initialize the addon
MasterTradeSkills_Initialize();
elseif (event == "CHAT_MSG_SYSTEM") then
MasterTradeSkills_Tooltip(arg1);
elseif (event == "PLAYER_LOGOUT") then
-- Save the bindings
-- MasterTradeSkills_SaveBindings();
elseif (event == "TRADE_SKILL_SHOW" or event == "TRADE_SKILL_UPDATE") then
MasterTradeSkills_ReadRecipes();
elseif (event == "CRAFT_SHOW" or event == "CRAFT_UPDATE") then
MasterTradeSkills_ReadCrafts();
elseif( event=="VARIABLES_LOADED" ) then
MTS_VARIABLES_LOADED = true;
MasterTradeSkills_InitData();
if (IRR_ItemTypes) then
LINK_WRANGLER_CALLER['MasterTradeSkills'] = 'MasterTradeSkills_AddStuff';
end
elseif( ((event=="UNIT_NAME_UPDATE") and (arg1=="player")) or (event=="PLAYER_ENTERING_WORLD") ) then
local char_name = UnitName( "player" )
if((char_name ~= nil) and (char_name ~= "") and (char_name ~= UNKNOWNOBJECT) and (char_name ~= UNKNOWNBEING)) then
MTS_PLAYER_NAME_KNOWN = true;
MasterTradeSkills_InitData();
end
end
end
--------------------------------------------------------------------------------------------------
-- Initialize functions - Based on myDebug
--------------------------------------------------------------------------------------------------
-- Initialize the addon
function MasterTradeSkills_Initialize()
-- Check if myAddOns is loaded
if (myAddOnsFrame_Register) then
local MasterTradeSkillsDetails = {
name = MTS_NAME,
version = MTS_VERSION,
releaseDate = MTS_RELEASE,
author = "Triadian",
email = "Triadian@Gmail.com",
category = MYADDONS_CATEGORY_PROFESSIONS,
optionsframe = "MTS_OptionsFrame"
};
-- Initialize the addon's help
local MasterTradeSkillsHelp = MTS_MYADDON_HELP;
-- Register the addon in myAddOns
myAddOnsFrame_Register(MasterTradeSkillsDetails, MasterTradeSkillsHelp);
end
SLASH_MasterTradeSkills1 = "/MasterTradeSkills";
SLASH_MasterTradeSkills2 = "/mts";
SlashCmdList["MasterTradeSkills"] = MasterTradeSkills_Command;
if (ReagentData) then
if ( not ReagentData['crafted']['alchemy']) then
ReagentData_LoadAlchemy();
end
if ( not ReagentData['crafted']['blacksmithing']) then
ReagentData_LoadBlacksmithing();
end
if ( not ReagentData['crafted']['cooking']) then
ReagentData_LoadCooking();
end
if ( not ReagentData['crafted']['enchanting']) then
ReagentData_LoadEnchanting();
end
if ( not ReagentData['crafted']['engineering']) then
ReagentData_LoadEngineering();
end
if ( not ReagentData['crafted']['firstaid']) then
ReagentData_LoadFirstAid();
end
if ( not ReagentData['crafted']['leatherworking']) then
ReagentData_LoadLeatherworking();
end
if ( not ReagentData['crafted']['mining']) then
ReagentData_LoadMining();
end
if ( not ReagentData['crafted']['poisons']) then
ReagentData_LoadPoisons();
end
if ( not ReagentData['crafted']['tailoring']) then
ReagentData_LoadTailoring();
end
end
-- Display a message in the ChatFrame indicating a successful load of the addon
MasterTradeSkills_Write(MTS_LOADED);
end
function MasterTradeSkills_InitData()
if((MTS_PLAYER_NAME_KNOWN) and (MTS_VARIABLES_LOADED) and (not MTS_DATA_CHECKED) ) then
MTS_CHAR_NAME = UnitName( "player" ) -- character name
MTS_CHAR_REALM = GetCVar( "realmName" ) -- character realm
MTS_CHAR_FACTION = UnitFactionGroup( "player" ) -- character faction
-- Init general data
if(not MTS_DATA.Version) then
MTS_DATA.Version = 0;
end
if( not MTS_DATA.Characters ) then
MTS_DATA.Characters = {};
end
MTS_DATA.Version = MTS_DATA_VERSION;
-- Find character name
local nb_chars = table.getn( MTS_DATA.Characters );
MTS_CHAR_INDEX = nil;
for i = 1, nb_chars do
if((MTS_DATA.Characters[i].Name==MTS_CHAR_NAME) and
(MTS_DATA.Characters[i].Realm==MTS_CHAR_REALM) and
(MTS_DATA.Characters[i].Faction==MTS_CHAR_FACTION)) then
MTS_CHAR_INDEX = i;
break
end
end
-- if not found, register new character
if( MTS_CHAR_INDEX==nil ) then
MTS_CHAR_INDEX = nb_chars+1;
MTS_DATA.Characters[MTS_CHAR_INDEX] = {};
MTS_DATA.Characters[MTS_CHAR_INDEX].Name = MTS_CHAR_NAME;
MTS_DATA.Characters[MTS_CHAR_INDEX].Realm = MTS_CHAR_REALM;
MTS_DATA.Characters[MTS_CHAR_INDEX].Faction = MTS_CHAR_FACTION;
if(not MTS_DATA.Characters[MTS_CHAR_INDEX].Options) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options = {};
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN = 0;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWLEARNED = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWNOTLEARNED = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS = {};
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_NUMTOSHOW = 10;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWREV = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF1 = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF2 = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF3 = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF4 = 1;
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF5 = 1;
for i = 1, table.getn(MTS_TRADESKILLS) do
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS[i] = 1;
end
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_MAIN_COLOR = "|cFF00FF11";
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_RECIPE_COLOR = "|cFFFFB444";
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SOURCE_COLOR = "|cFF56B59D";
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SKILL_COLOR_LEARNABLE = "|cFF00FF00";
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SKILL_COLOR_UNLEARNABLE = "|cFFFF0000";
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR = {
[1] = "|cFFA0A0A0";
[2] = "|cFF40C040";
[3] = "|cFFFFEE00";
[4] = "|cFFFF9900";
[5] = "|cFFFF0000";
};
end
end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN = 0; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_NUMTOSHOW ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_NUMTOSHOW = 10; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWREV ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWREV = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF1 ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF1 = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF2 ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF2 = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF3 ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF3 = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF4 ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF4 = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF5 ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF5 = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME = 1; end
if (not MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER ) then MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER = 1; end
-- Initialize the options panel
MTS_OptionsFrameCheck_Enabled:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE);
MTS_OptionsFrameCheck_ShowOnShiftKeyDown:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN);
MTS_OptionsFrameCheck_ShowLearned:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWLEARNED);
MTS_OptionsFrameCheck_ShowNotLearned:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWNOTLEARNED);
MTS_OptionsFrameCheck_Show_Dif1:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF1);
MTS_OptionsFrameCheck_Show_Dif2:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF2);
MTS_OptionsFrameCheck_Show_Dif3:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF3);
MTS_OptionsFrameCheck_Show_Dif4:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF4);
MTS_OptionsFrameCheck_Show_Dif5:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF5);
MTS_OptionsFrameCheck_ReverseOrder:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWREV);
MTS_OptionsFrameCheck_UnknownToBot:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM);
MTS_OptionsFrameCheck_AltName:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME);
MTS_OptionsFrameCheck_NoMinimap:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER);
MTS_OptionsFrameText_ShowNumToShow:SetNumber(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_NUMTOSHOW);
for i = 1, table.getn(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS) do
getglobal("MTS_OptionsFrameCheck_ShowTradeSkills" .. i):SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS[i]);
end
-- Make the optionspanel right (fill in the right text)
for i = 1, table.getn(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS) do
getglobal("MTS_OptionsFrameText_ShowTradeSkills" .. i):SetText(MTS_TRADESKILLS[i]);
end
-- Data checked
MTS_DATA_CHECKED = true;
end
end
function MTS_NumToShow()
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_NUMTOSHOW = MTS_OptionsFrameText_ShowNumToShow:GetNumber();
end
function MTS_Options_ToggleShowRev()
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWREV = MTS_OptionsFrameCheck_ReverseOrder:GetChecked();
end
function MTS_Options_ToggleShowDif(dif)
if ( dif == 1 ) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF1 = MTS_OptionsFrameCheck_Show_Dif1:GetChecked();
elseif ( dif == 2 ) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF2 = MTS_OptionsFrameCheck_Show_Dif2:GetChecked();
elseif ( dif == 3 ) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF3 = MTS_OptionsFrameCheck_Show_Dif3:GetChecked();
elseif ( dif == 4 ) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF4 = MTS_OptionsFrameCheck_Show_Dif4:GetChecked();
elseif ( dif == 5 ) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF5 = MTS_OptionsFrameCheck_Show_Dif5:GetChecked();
end
end
-- Slash Commands
function MasterTradeSkills_Command(msg)
msg = string.lower(msg)
if(msg == "help") then
local MTS_HelpNr = table.getn(MTS_HELP);
for i=1,MTS_HelpNr do
MasterTradeSkills_Write(MTS_HELP[i]);
end
elseif(msg == "off") then
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE = 0;
MTS_OptionsFrameCheck_Enabled:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE);
MasterTradeSkills_Write(MTS_DISABLED);
end
elseif(msg == "on") then
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE == 0) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE = 1;
MTS_OptionsFrameCheck_Enabled:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE);
MasterTradeSkills_Write(MTS_ENABLED);
end
elseif(msg == "toggle") then
MTS_Options_Toggle();
elseif(msg == "options") then
if (MTS_OptionsFrame:IsVisible()) then
MTS_OptionsFrame:Hide();
else
MTS_OptionsFrame:Show();
end
elseif(msg == "show" ) then
MTS_RecipeList:SetFont(GameFontNormal:GetFont(), 13, "NORMAL");
MTS_RecipeFrameButtonRecurse:SetFont(GameFontNormal:GetFont(), 10, "NORMAL");
if (not MTS_RecipeList:GetScript("OnMouseWheel")) then
MTS_RecipeList:SetScript("OnMouseWheel",
function ()
if (arg1 > 0) then
if (IsShiftKeyDown()) then
this:ScrollToTop();
for i = 1 , 34 do
this:ScrollDown()
end
else
this:ScrollUp()
this:ScrollUp()
this:ScrollUp()
end
elseif (arg1 < 0) then
if (IsShiftKeyDown()) then
this:ScrollToBottom();
else
this:ScrollDown()
this:ScrollDown()
this:ScrollDown()
end
end
end
);
end
MTS_RecipeList:EnableMouseWheel(1);
if (MTS_RecipeFrame:IsVisible()) then
MTS_RecipeFrame:Hide();
else
MTS_RecipeFrame:Show();
MTS_RecipeList:ScrollToTop();
for i = 1 , 34 do
MTS_RecipeList:ScrollDown()
end
end
-- Check if ReagentData is loaded
if (ReagentData ~= nil) then
MTS_REAGENT_DATA = true;
end
else
-- if (MTS_REAGENT_DATA == false) then
-- MasterTradeSkills_Write("MasterTradeSkill: ReagentData isn't loaded yet.");
-- else
-- local professions = ReagentData_GetProfessions(msg);
-- if ( professions == nil ) then
MasterTradeSkills_Write(MTS_WRONGSLASH)
-- else
-- MTS_RecipeFrameHeaderText:SetText(msg);
-- MasterTradeSkills_CheckTooltipInfo(ItemRefTooltip, name);
-- end
-- end
end
end
-- Text in the tooltip
function MasterTradeSkills_CheckTooltipInfo(frame, name)
-- Check if ReagentData is loaded
if (ReagentData ~= nil) then
MTS_REAGENT_DATA = true;
end
if (MTS_REAGENT_DATA == false) then
MasterTradeSkills_Write("MasterTradeSkill: ReagentData isn't loaded yet.");
else
local professions = ReagentData_GetProfessions(name);
local totalcount = 0;
-- text will hold the recipes to be written to the frame.
local textleft = "";
local prechar = "";
local textright = "";
local textline = 1;
local skill = nil;
local source = "";
local MTS_Max = table.getn(MTS_TRADESKILLS);
local count = {};
for i=1, MTS_Max do
count[MTS_TRADESKILLS[i]] = 0;
end
local endsource = 0;
local skilllevel_color = "";
local Recipes = "";
local Reagents = "";
-- Make a new database for the tooltip
local MTS_TOOLTIP_DB = {};
local MTS_TOOLTIP_SKILLEVEL = 0;
local MTS_IS_TRADESKILL = 0;
if ( professions == nil ) then frame:Show(); return; end
-- Loop through the professions and recipes
for key, value in professions do
MTS_IS_TRADESKILL = MasterTradeSkill_IsTradeSkill(value);
if (MTS_IS_TRADESKILL ~= 0 and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS[MTS_IS_TRADESKILL] ~= 0) then
local MTS_TradeSkill = MTS_TRADESKILLS_NAME[MTS_IS_TRADESKILL];
-- Clear Tooltip Database
MTS_TOOLTIP_DB = {};
MTS_LIST_DB = {};
if ( textleft == "" ) then MTS_RecipeList:Clear(); MTS_RecipeFrameHeaderText:SetText(name); end
for Recipes in ReagentData['crafted'][MTS_TradeSkill] do
for Reagents in ReagentData['crafted'][MTS_TradeSkill][Recipes]['reagents'] do
if (name == Reagents) then
local MTS_SkillLevel = MasterTradeSkills_GetSkillLevel(value);
textleft = "";
textright = "";
-- Get the skill level and source of the recipe
skill = ReagentData['crafted'][MTS_TradeSkill][Recipes]['skill'];
source = ReagentData['crafted'][MTS_TradeSkill][Recipes]['source'];
-- Filter out the source
endsource = string.find(source, ":");
if (endsource ~= nil) then
source = string.sub(source, 1 , endsource -1);
elseif (source == "") then
source = "?";
end
-- Look if the skill is know, and what color it is
skilllevel_color = "";
local AltKnown = 0;
local AltKnownBy = "";
local localeRecipes = MTS_RECIPENAME[Recipes];
-- First check if the data is read
if (MTS_DATA[value] ~= nil) then
-- Second check if the recipe is in the MTS database
if (MTS_DATA[value][localeRecipes] ~= nil) then
-- Third look if it has been learnt by someone
if (MTS_DATA[value][localeRecipes].LearntBy ~= nil) then
-- Fourth check if the current user has learnt it
AltKnown = 1;
if (MTS_DATA[value][localeRecipes].LearntBy[MTS_CHAR_INDEX] ~= nil) then
for i=1,4 do
if (MTS_DATA[value][localeRecipes].LearntBy[MTS_CHAR_INDEX] == MTS_TRADESKILL_SKILLLEVEL[i]) then
skilllevel_color = MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[i];
AltKnown = 0
end
end
else
local nb_chars = table.getn( MTS_DATA.Characters );
for i=1, nb_chars do
if (MTS_DATA[value][localeRecipes].LearntBy[i] ~= nil ) then
for q=1,4 do
if (MTS_DATA[value][localeRecipes].LearntBy[i] == MTS_TRADESKILL_SKILLLEVEL[q]) then
Altskilllevel_color = MTS_DATA.Characters[i].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[q];
end
end
if ( MTS_DATA.Characters[i].Realm == MTS_DATA.Characters[MTS_CHAR_INDEX].Realm and MTS_DATA.Characters[i].Faction == MTS_DATA.Characters[MTS_CHAR_INDEX].Faction) then
AltKnownBy = AltKnownBy .." |r" .. Altskilllevel_color .. "[".. MTS_DATA.Characters[i].Name .."]|r";
end
end
end
end
end
end
end
if (skilllevel_color == "" ) then
if ( AltKnownBy ~= "") then
skilllevel_color = MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SOURCE_COLOR;
else
skilllevel_color = MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[5];
end
end
-- Make the texts for in the tooltip
local MTS_ShowTooltip = true;
-- Options: Show Learned
if (skilllevel_color ~= MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[5] and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWLEARNED == 0) then
MTS_ShowTooltip = false;
end
-- Options: Show Not Learned
if (skilllevel_color == MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[5] and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWNOTLEARNED == 0) then
MTS_ShowTooltip = false;
end
-- Options: Show Trivial
if (skilllevel_color == MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[1] and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF1 == nil ) then
MTS_ShowTooltip = false;
end
-- Options: Show Easy
if (skilllevel_color == MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[2] and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF2 == nil ) then
MTS_ShowTooltip = false;
end
-- Options: Show Medium
if (skilllevel_color == MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[3] and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF3 == nil ) then
MTS_ShowTooltip = false;
end
-- Options: Show Optimal
if (skilllevel_color == MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[4] and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF4 == nil ) then
MTS_ShowTooltip = false;
end
-- Options: Show Too High
if (skilllevel_color == MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[5] and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWDIF5 == nil ) then
MTS_ShowTooltip = false;
end
-- Options: How Many so far Vs Number to show
if ( totalcount > MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_NUMTOSHOW -1 ) then
MTS_ShowTooltip = false;
end
local localeRecipes = MTS_RECIPENAME[Recipes];
if (localeRecipes == nil) then
localeRecipes = Recipes
MasterTradeSkills_Write(MTS_UNKNOWN..Recipes);
end
-- Source Locales
if ( source == "Vendor") then source = MTS_RVENDOR;
elseif ( source == "Trainer") then source = MTS_RTRAINER;
elseif ( source == "Drop") then source = MTS_RDROP;
elseif ( source == "Unknown") then source = MTS_RUNKNOWN;
elseif ( source == "Quest") then source = MTS_RQUEST;
end
isreagent = {};
isreagent = ReagentData_GetProfessions(localeRecipes);
prechar = " -";
if ( isreagent == nil ) then
else
for key, value in isreagent do
prechar = "+";
end
end
textleft = MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_RECIPE_COLOR .. " ".. prechar .."|r" .. skilllevel_color .. localeRecipes .. "|r";
textright = MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SOURCE_COLOR .. source .. "|r ";
RECURSENAME2 = localeRecipes;
if (skill ~= nil and skill ~= "") then
if (skill > MTS_SkillLevel) then
textright = textright .. MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SKILL_COLOR_UNLEARNABLE .. "(" .. skill .. ")|r";
else
textright = textright .. MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SKILL_COLOR_LEARNABLE .. "(" .. skill .. ")|r";
end
else
if (skill == nil or skill == "") then
skill = "?";
end
textright = textright .. MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SKILL_COLOR_LEARNABLE .. "(" .. skill .. ")|r";
end
count[value] = count[value] + 1;
-- If this is the first time a recipe is being added, add a explanation line
if (count[value] == 1) then
if ( MTS_ShowTooltip == true and MTS_RECURSE == false ) then
frame:AddDoubleLine(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_MAIN_COLOR .. MTS_RECIPES .. "|r", MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_MAIN_COLOR .. value .. " (" .. MTS_SkillLevel .. ")|r");
end
MTS_RecipeList:AddMessage(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_MAIN_COLOR .. MTS_RECIPES .. "|r" .. " ".. MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_MAIN_COLOR .. value .. " (" .. MTS_SkillLevel .. ")|r");
end
if (AltKnownBy ~= "" and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME == 1 ) then
textright = AltKnownBy;
end
-- Add the tooltip
--frame:AddDoubleLine(textleft, textright);
MTS_TOOLTIP_SKILLEVEL = 0;
for i=1,5 do
if(skilllevel_color== MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[i]) then
MTS_TOOLTIP_SKILLEVEL = i;
if ( MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM == 1 ) then
if (MTS_TOOLTIP_SKILLEVEL == 5) then MTS_TOOLTIP_SKILLEVEL = 0; end
end
end
end
if (MTS_ShowTooltip == true) then
totalcount = totalcount+1
table.insert(MTS_TOOLTIP_DB, {skilllvl=MTS_TOOLTIP_SKILLEVEL,{name=Recipes, textl=textleft, textr=textright}});
end
table.insert(MTS_LIST_DB, {skilllvl=MTS_TOOLTIP_SKILLEVEL,{name=Recipes, textl=textleft, textr=textright}});
end
end
end
table.sort(MTS_TOOLTIP_DB, MTS_CompareSkilllvl);
for i=1, table.getn(MTS_TOOLTIP_DB) do
-- TODO: Alas, this extra sort doesn't work
--table.sort(MTS_TOOLTIP_DB[i], MTS_CompareName);
if (MTS_RECURSE == false) then
for j=1, table.getn(MTS_TOOLTIP_DB[i]) do
frame:AddDoubleLine(MTS_TOOLTIP_DB[i][j].textl, MTS_TOOLTIP_DB[i][j].textr);
end
end
end
MTS_TOOLTIP_DB = {};
table.sort(MTS_LIST_DB, MTS_CompareSkilllvl);
for i=1, table.getn(MTS_LIST_DB) do
-- TODO: Alas, this extra sort doesn't work
--table.sort(MTS_LIST_DB[i], MTS_CompareName);
for j=1, table.getn(MTS_LIST_DB[i]) do
MTS_RecipeList:AddMessage(MTS_LIST_DB[i][j].textl .." - ".. MTS_LIST_DB[i][j].textr);
if (MTS_RECURSE == true and strsub(MTS_LIST_DB[i][j].textl,12,12) == "+" ) then
recus = string.find(MTS_LIST_DB[i][j].textl,"|",25)
RECURSENAME = strsub(MTS_LIST_DB[i][j].textl,25,recus - 1)
MasterTradeSkills_CheckRecurse(RECURSENAME);
end
end
end
MTS_LIST_DB = {};
end
end
end
local RepList = MTS_RecipeList:GetNumMessages()
if ( RepList < 35 ) then
for i = RepList, 35 do
MTS_RecipeList:AddMessage(" ");
end
end
MTS_RecipeList:ScrollToTop();
for i = 1 , 34 do
MTS_RecipeList:ScrollDown()
end
-- Finally, update the frame
frame:Show();
end
function MTS_Recurse()
name = MTS_RecipeFrameHeaderText:GetText();
MTS_RECURSE = true;
MasterTradeSkills_CheckTooltipInfo(GameTooltip, name);
MTS_RECURSE = false;
end
function MasterTradeSkills_CheckRecurse(name)
local recurseprofessions = ReagentData_GetProfessions(name);
local recurseRecipes = "";
local recurseReagents = "";
local AltKnownBy = "";
if ( recurseprofessions == nil ) then return; end
-- Loop through the professions and recipes
for key, value in recurseprofessions do
RECURSEMTS_IS_TRADESKILL = MasterTradeSkill_IsTradeSkill(value);
if (RECURSEMTS_IS_TRADESKILL ~= 0) then
local MTS_RecurseTradeSkill = MTS_TRADESKILLS_NAME[RECURSEMTS_IS_TRADESKILL];
for recurseRecipes in ReagentData['crafted'][MTS_RecurseTradeSkill] do
for recurseReagents in ReagentData['crafted'][MTS_RecurseTradeSkill][recurseRecipes]['reagents'] do
if (key ==1) then
table.sort(ReagentData['crafted'][MTS_RecurseTradeSkill][recurseRecipes]['reagents'], MTS_CompareSkilllvl);
end
if (name == recurseReagents) then
skill = ReagentData['crafted'][MTS_RecurseTradeSkill][recurseRecipes]['skill'];
source = ReagentData['crafted'][MTS_RecurseTradeSkill][recurseRecipes]['source'];
-- Look if the skill is know, and what color it is
skilllevel_color = "|cffff0000";
local AltKnown = 0;
local AltKnownBy = "";
local localeRecipes = MTS_RECIPENAME[recurseRecipes];
if (localeRecipes == nil) then
localeRecipes = recurseRecipes
MasterTradeSkills_Write(MTS_UNKNOWN..recurseRecipes);
end
-- First check if the data is read
if (MTS_DATA[value] ~= nil) then
-- Second check if the recipe is in the MTS database
if (MTS_DATA[value][localeRecipes] ~= nil) then
-- Third look if it has been learnt by someone
if (MTS_DATA[value][localeRecipes].LearntBy ~= nil) then
-- Fourth check if the current user has learnt it
AltKnown = 1;
if (MTS_DATA[value][localeRecipes].LearntBy[MTS_CHAR_INDEX] ~= nil) then
for i=1,4 do
if (MTS_DATA[value][localeRecipes].LearntBy[MTS_CHAR_INDEX] == MTS_TRADESKILL_SKILLLEVEL[i]) then
skilllevel_color = MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[i];
AltKnown = 0
end
end
else
local nb_chars = table.getn( MTS_DATA.Characters );
for i=1, nb_chars do
if (MTS_DATA[value][localeRecipes].LearntBy[i] ~= nil ) then
for q=1,4 do
if (MTS_DATA[value][localeRecipes].LearntBy[i] == MTS_TRADESKILL_SKILLLEVEL[q]) then
Altskilllevel_color = MTS_DATA.Characters[i].Options.MTS_TRADESKILL_SKILLLEVEL_COLOR[q];
end
end
if ( MTS_DATA.Characters[i].Realm == MTS_DATA.Characters[MTS_CHAR_INDEX].Realm and MTS_DATA.Characters[i].Faction == MTS_DATA.Characters[MTS_CHAR_INDEX].Faction) then
AltKnownBy = AltKnownBy .." |r" .. Altskilllevel_color .. "[".. MTS_DATA.Characters[i].Name .."]|r";
end
end
end
end
end
end
end
isreagent = {};
isreagent = ReagentData_GetProfessions(recurseRecipes);
prechar = " -";
if ( isreagent == nil ) then
else
for key, value in isreagent do
prechar = "+";
end
end
textr = MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_SOURCE_COLOR .. value.." ("..skill..")";
if (AltKnownBy ~= "" and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME == 1 ) then
textr = AltKnownBy;
end
MTS_RecipeList:AddMessage(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_RECIPE_RECIPE_COLOR .." "..prechar.."|r"..skilllevel_color..localeRecipes.." " .. textr .."|r");
end
end
end
end
end
end
function MTS_CompareSkilllvl(a,b)
if ( MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWREV ) then
return a.skilllvl > b.skilllvl;
else
return a.skilllvl < b.skilllvl;
end
end
function MTS_CompareName(a,b)
return string.lower(a.name) < string.lower(b.name);
end
function MasterTradeSkills_OnShow()
if (MTS_PLAYER_NAME_KNOWN and MTS_VARIABLES_LOADED and MTS_DATA_CHECKED
and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE == 1
and (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN == 0 or IsShiftKeyDown()) ) then
-- show info in tooltip
if ( MouseIsOver(MinimapCluster) == 1 and MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER == 1 ) then
GameTooltip:Show();
else
local lbl = getglobal("GameTooltipTextLeft1");
if lbl then
local name = lbl:GetText();
name = string.gsub(name, "Vein","Ore");
name = string.gsub(name, "Deposit","Ore");
if ( strfind(name,"Ore") ~= nil ) then
name = string.gsub(name, "Rich ","");
name = string.gsub(name, "Small ","");
name = string.gsub(name, "Ooze Covered ","");
end
MasterTradeSkills_CheckTooltipInfo(GameTooltip, name);
end
end
else
GameTooltip:Show();
end
end
function MasterTradeSkills_Write(chat_text)
DEFAULT_CHAT_FRAME:AddMessage(chat_text, 0.0, 1.0, 0.0);
end
function MasterTradeSkills_ReadRecipes()
local tradeskill, trade_rank = GetTradeSkillLine();
if (MasterTradeSkill_IsTradeSkill(tradeskill)) then
for i=1, GetNumTradeSkills() do
local crafted_object, skill_type = GetTradeSkillInfo(i);
if (MTS_DATA[tradeskill] == nil) then
MTS_DATA[tradeskill] = {};
end
if (MTS_DATA[tradeskill][crafted_object] == nil) then
MTS_DATA[tradeskill][crafted_object] = {};
MTS_DATA[tradeskill][crafted_object].LearntBy = {};
MTS_DATA[tradeskill][crafted_object].LearntBy[MTS_CHAR_INDEX] = skill_type;
else
--MTS_Write(crafted_object .. " - " .. skill_type);
MTS_DATA[tradeskill][crafted_object].LearntBy[MTS_CHAR_INDEX] = skill_type;
end
end
end
end
function MasterTradeSkills_ReadCrafts()
local tradeskill, trade_rank = GetCraftDisplaySkillLine();
if (tradeskill and MasterTradeSkill_IsTradeSkill(tradeskill)) then
for i=1, GetNumCrafts() do
local crafted_object, craftSubSpellName, skill_type = GetCraftInfo(i);
if (MTS_DATA[tradeskill] == nil) then
MTS_DATA[tradeskill] = {};
end
if (MTS_DATA[tradeskill][crafted_object] == nil) then
MTS_DATA[tradeskill][crafted_object] = {};
MTS_DATA[tradeskill][crafted_object].LearntBy = {};
MTS_DATA[tradeskill][crafted_object].LearntBy[MTS_CHAR_INDEX] = skill_type;
else
--MTS_Write(crafted_object .. " - " .. skill_type);
MTS_DATA[tradeskill][crafted_object].LearntBy[MTS_CHAR_INDEX] = skill_type;
end
end
end
end
function MasterTradeSkills_GetSkillLevel(skill)
local tradeSkillsNum = GetNumSkillLines();
local MTS_GetSkillLevel = 0;
for i=1,tradeSkillsNum do
local skillName, header, isExpanded, skillRank, numTempPoints, skillModifier, skillMaxRank, isAbandonable, stepCost, rankCost, minLevel, skillCostType, skillDescription = GetSkillLineInfo(i);
if (skillName == skill) then
MTS_GetSkillLevel = skillRank;
end
end
return MTS_GetSkillLevel;
end
function MasterTradeSkill_IsTradeSkill(skill)
local MTS_IsTradeSkill = 0;
local MTS_Max = table.getn(MTS_TRADESKILLS);
for i=1, MTS_Max do
if (skill == MTS_TRADESKILLS[i]) then
MTS_IsTradeSkill = i;
end
end
return MTS_IsTradeSkill
end
function MTS_Options_Toggle()
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE = 0;
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE = 1;
end
MTS_OptionsFrameCheck_Enabled:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_STATE);
end
function MTS_Options_ToggleShowOnShiftKeyDown()
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN = 0;
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN = 1;
end
MTS_OptionsFrameCheck_ShowOnShiftKeyDown:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWONSHIFTKEYDOWN);
end
function MTS_Options_ToggleShowLearned()
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWLEARNED == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWLEARNED = 0;
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWLEARNED = 1;
end
MTS_OptionsFrameCheck_ShowLearned:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWLEARNED);
end
function MTS_Options_ToggleShowNotLearned()
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWNOTLEARNED == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWNOTLEARNED = 0;
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWNOTLEARNED = 1;
end
MTS_OptionsFrameCheck_ShowNotLearned:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOWNOTLEARNED);
end
function MTS_Options_ToggleUnknown()
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM = 0;
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM = 1;
end
MTS_OptionsFrameCheck_UnknownToBot:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_UNKNOWNTOBOTTOM);
end
function MTS_Options_ToggleAltName()
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME = 0;
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME = 1;
end
MTS_OptionsFrameCheck_AltName:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_ALTNAME);
end
function MTS_Options_ToggleMinimap()
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER = 0;
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER = 1;
end
MTS_OptionsFrameCheck_NoMinimap:SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_MOUSEOVER);
end
function MTS_Options_ToggleShowTradeSkills(arg1, arg2)
if (MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS[arg2] == 1) then
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS[arg2] = 0;
--MasterTradeSkills_Write(arg1 .. " = 0");
else
MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS[arg2] = 1;
--MasterTradeSkills_Write(arg1 .. " = 1");
end
getglobal("MTS_OptionsFrameCheck_ShowTradeSkills" .. arg2):SetChecked(MTS_DATA.Characters[MTS_CHAR_INDEX].Options.MTS_SHOW_TRADESKILLS[arg2]);
end
function MTS_SetItemRef(link, text, button)
local prefixSupported = strsub(link, 1, strlen("item")) == "item"
if not prefixSupported or IsControlKeyDown() or IsShiftKeyDown() or IRR_ItemTypes then
return MTS_Original_SetItemRef(link, text, button)
end
ShowUIPanel(ItemRefTooltip)
if not ItemRefTooltip:IsVisible() then
ItemRefTooltip:SetOwner(UIParent, "ANCHOR_PRESERVE")
end
ItemRefTooltip:SetHyperlink(link)
if HealPoints then
HealPoints:DrawTooltip(ItemRefTooltip, link)
end
local name, _ = GetItemInfo(link);
MasterTradeSkills_CheckTooltipInfo(ItemRefTooltip, name)
end
function MasterTradeSkills_AddStuff(frame,link)
local name, _ = GetItemInfo(link)
MasterTradeSkills_CheckTooltipInfo(frame, name)
end