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ADSR.h
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ADSR.h
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//
// ADSR.h
// 8Beat
//
// Created by Rasmus Anthin on 2024-02-22.
//
#pragma once
#define ADSR_ENTRY(name) { #name, name },
#include <map>
#include <optional>
namespace audio
{
enum class ADSRMode { LIN, EXP, LOG };
struct Attack
{
Attack() = default;
Attack(ADSRMode m, float time_ms,
std::optional<float> lvl_0 = std::nullopt, std::optional<float> lvl_1 = std::nullopt)
: mode(m)
, attack_time_ms(time_ms)
, level_0(lvl_0)
, level_1(lvl_1)
{}
ADSRMode mode = ADSRMode::LIN;
float attack_time_ms = 0.f;
std::optional<float> level_0;
std::optional<float> level_1;
};
struct Decay
{
Decay() = default;
Decay(ADSRMode m, float time_ms,
std::optional<float> lvl_0 = std::nullopt, std::optional<float> lvl_1 = std::nullopt)
: mode(m)
, decay_time_ms(time_ms)
, level_0(lvl_0)
, level_1(lvl_1)
{}
ADSRMode mode = ADSRMode::LIN;
float decay_time_ms = 0.f;
std::optional<float> level_0;
std::optional<float> level_1;
};
struct Sustain
{
Sustain() = default;
Sustain(float level, std::optional<float> max_time_ms = std::nullopt)
: sustain_level(level)
, max_sustain_time_ms(max_time_ms)
{}
float sustain_level = 0.5f;
std::optional<float> max_sustain_time_ms;
};
struct Release
{
Release() = default;
Release(ADSRMode m, float time_ms,
std::optional<float> lvl_0 = std::nullopt, std::optional<float> lvl_1 = std::nullopt)
: mode(m)
, release_time_ms(time_ms)
, level_0(lvl_0)
, level_1(lvl_1)
{}
ADSRMode mode = ADSRMode::LIN;
float release_time_ms = 0.f;
std::optional<float> level_0;
std::optional<float> level_1;
};
class ADSR
{
Attack attack;
Decay decay;
Sustain sustain;
Release release;
float level_a0 = 0.f;
float level_a1 = 1.f;
float level_d0 = 1.f;
float level_d1 = 0.8f;
float level_s = 0.8f;
float level_r0 = 0.8f;
float level_r1 = 0.f;
public:
ADSR() = default;
ADSR(const Attack& a, const Decay& d, const Sustain& s, const Release& r)
: attack(a), decay(d), sustain(s), release(r)
{
adjust_levels();
}
void adjust_levels()
{
level_a0 = attack.level_0.value_or(0.f);
level_a1 = attack.level_1.value_or(decay.level_0.value_or(1.f));
level_d0 = decay.level_0.value_or(attack.level_1.value_or(1.f));
level_d1 = decay.level_1.value_or(sustain.sustain_level);
level_s = sustain.sustain_level;
level_r0 = release.level_0.value_or(sustain.sustain_level);
level_r1 = release.level_1.value_or(0.f);
}
float get_level_A0() const { return level_a0; }
float get_level_A1() const { return level_a1; }
float get_level_D0() const { return level_d0; }
float get_level_D1() const { return level_d1; }
float get_level_S() const { return level_s; }
float get_level_R0() const { return level_r0; }
float get_level_R1() const { return level_r1; }
float get_time_A_ms() const { return attack.attack_time_ms; }
float get_time_D_ms() const { return decay.decay_time_ms; }
std::optional<float> get_max_time_S_ms() const { return sustain.max_sustain_time_ms; }
float get_time_R_ms() const { return release.release_time_ms; }
ADSRMode get_shape_A() const { return attack.mode; }
ADSRMode get_shape_D() const { return decay.mode; }
ADSRMode get_shape_R() const { return release.mode; }
};
namespace adsr_presets
{
static ADSR PIANO_0
{
{ ADSRMode::LIN, 10 },
{ ADSRMode::LIN, 300 },
{ 0.3f },
{ ADSRMode::EXP, 500 },
};
static ADSR PIANO_1
{
{ ADSRMode::EXP, 20 },
{ ADSRMode::LIN, 500 },
{ 0.5f },
{ ADSRMode::LIN, 400 },
};
static ADSR PIANO_2
{
{ ADSRMode::LIN, 15 },
{ ADSRMode::EXP, 400 },
{ 0.4f },
{ ADSRMode::EXP, 450 },
};
static ADSR PIANO_3
{
{ ADSRMode::EXP, 25 },
{ ADSRMode::EXP, 600 },
{ 0.6f },
{ ADSRMode::EXP, 350 },
};
static ADSR VIOLIN_0
{
{ ADSRMode::LIN, 10 },
{ ADSRMode::EXP, 200 },
{ 0.4f },
{ ADSRMode::EXP, 300 },
};
static ADSR VIOLIN_1
{
{ ADSRMode::EXP, 15 },
{ ADSRMode::LIN, 300 },
{ 0.5f },
{ ADSRMode::LIN, 250 },
};
static ADSR VIOLIN_2
{
{ ADSRMode::LIN, 12 },
{ ADSRMode::EXP, 250 },
{ 0.45f },
{ ADSRMode::LIN, 280 },
};
static ADSR VIOLIN_3
{
{ ADSRMode::EXP, 8 },
{ ADSRMode::LIN, 180 },
{ 0.35f },
{ ADSRMode::EXP, 320 },
};
static ADSR ORGAN_0
{
{ ADSRMode::EXP, 5 },
{ ADSRMode::LIN, 800 },
{ 0.7f },
{ ADSRMode::EXP, 300 },
};
static ADSR ORGAN_1
{
{ ADSRMode::LIN, 5 },
{ ADSRMode::EXP, 400 },
{ 0.6f },
{ ADSRMode::EXP, 200 },
};
static ADSR ORGAN_2
{
{ ADSRMode::EXP, 8 },
{ ADSRMode::LIN, 600 },
{ 0.7f },
{ ADSRMode::LIN, 180 },
};
static ADSR ORGAN_3
{
{ ADSRMode::LIN, 6 },
{ ADSRMode::EXP, 500 },
{ 0.65f },
{ ADSRMode::LIN, 190 },
};
static ADSR ORGAN_4
{
{ ADSRMode::EXP, 10 },
{ ADSRMode::LIN, 700 },
{ 0.75f },
{ ADSRMode::EXP, 160 },
};
static ADSR TRUMPET_0
{
{ ADSRMode::LOG, 2 },
{ ADSRMode::EXP, 200 },
{ 0.8f },
{ ADSRMode::LOG, 100 },
};
static ADSR TRUMPET_1
{
{ ADSRMode::LOG, 3 },
{ ADSRMode::EXP, 100 },
{ 0.8f },
{ ADSRMode::LOG, 50 },
};
static ADSR TRUMPET_2
{
{ ADSRMode::EXP, 4 },
{ ADSRMode::LIN, 120 },
{ 0.7f },
{ ADSRMode::LOG, 60 },
};
static ADSR TRUMPET_3
{
{ ADSRMode::LOG, 2 },
{ ADSRMode::EXP, 80 },
{ 0.85f },
{ ADSRMode::EXP, 40 },
};
static ADSR TRUMPET_4
{
{ ADSRMode::LOG, 5 },
{ ADSRMode::EXP, 150 },
{ 0.75f },
{ ADSRMode::LIN, 70 },
};
static ADSR FLUTE_0
{
{ ADSRMode::EXP, 6 },
{ ADSRMode::LIN, 250 },
{ 0.6f },
{ ADSRMode::EXP, 200 },
};
static ADSR FLUTE_1
{
{ ADSRMode::EXP, 8 },
{ ADSRMode::EXP, 300 },
{ 0.7f },
{ ADSRMode::LIN, 180 },
};
static ADSR FLUTE_2
{
{ ADSRMode::LIN, 5 },
{ ADSRMode::EXP, 200 },
{ 0.65f },
{ ADSRMode::EXP, 210 },
};
static ADSR FLUTE_3
{
{ ADSRMode::EXP, 10 },
{ ADSRMode::LIN, 350 },
{ 0.8f },
{ ADSRMode::LIN, 160 },
};
static ADSR GUITAR
{
{ ADSRMode::EXP, 20 }, // Attack: Exponential rise, adjust time as needed
{ ADSRMode::LIN, 150 }, // Decay: Linear decay, adjust time as needed
{ 0.5f }, // Sustain: Sustain level, adjust as needed
{ ADSRMode::LOG, 100 } // Release: Logarithmic release, adjust time as needed
};
static ADSR KICKDRUM
{
{ ADSRMode::LOG, 5 },
{ ADSRMode::LIN, 50 },
{ 0.6f },
{ ADSRMode::LOG, 20 },
};
static ADSR SNAREDRUM
{
{ ADSRMode::LOG, 3 },
{ ADSRMode::LIN, 80 },
{ 0.4f },
{ ADSRMode::LOG, 30 },
};
static ADSR HIHAT
{
{ ADSRMode::LOG, 1 },
{ ADSRMode::EXP, 20 },
{ 0.2f },
{ ADSRMode::LOG, 10 },
};
class ADSR_Presets
{
std::map<std::string, ADSR> m_envelopes
{
ADSR_ENTRY(PIANO_0)
ADSR_ENTRY(PIANO_1)
ADSR_ENTRY(PIANO_2)
ADSR_ENTRY(PIANO_3)
ADSR_ENTRY(VIOLIN_0)
ADSR_ENTRY(VIOLIN_1)
ADSR_ENTRY(VIOLIN_2)
ADSR_ENTRY(VIOLIN_3)
ADSR_ENTRY(ORGAN_0)
ADSR_ENTRY(ORGAN_1)
ADSR_ENTRY(ORGAN_2)
ADSR_ENTRY(ORGAN_3)
ADSR_ENTRY(ORGAN_4)
ADSR_ENTRY(TRUMPET_0)
ADSR_ENTRY(TRUMPET_1)
ADSR_ENTRY(TRUMPET_2)
ADSR_ENTRY(TRUMPET_3)
ADSR_ENTRY(TRUMPET_4)
ADSR_ENTRY(FLUTE_0)
ADSR_ENTRY(FLUTE_1)
ADSR_ENTRY(FLUTE_2)
ADSR_ENTRY(FLUTE_3)
ADSR_ENTRY(GUITAR)
ADSR_ENTRY(KICKDRUM)
ADSR_ENTRY(SNAREDRUM)
ADSR_ENTRY(HIHAT)
};
public:
ADSR get(const std::string& adsr_name)
{
auto it = m_envelopes.find(adsr_name);
if (it != m_envelopes.end())
return it->second;
else
return {};
}
};
static ADSR_Presets getter;
}
}