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azure-pipelines.yml
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azure-pipelines.yml
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# C/C++ with GCC
# Build your C/C++ project with GCC using make.
# Add steps that publish test results, save build artifacts, deploy, and more:
# https://docs.microsoft.com/azure/devops/pipelines/apps/c-cpp/gcc
# at pipeline level, set 'ezquake.githubconnection' & 'ezquake.githubreponame' variables
trigger:
- master
stages:
- stage: build
jobs:
- job: build_linux
pool:
vmImage: 'ubuntu-latest'
steps:
# Linux build
- script: |
sudo apt-get -y update
sudo apt install git build-essential mingw-w64 libsdl2-2.0-0 libsdl2-dev libjansson-dev libexpat1-dev libcurl4-openssl-dev libpng-dev libjpeg-dev libspeex-dev libspeexdsp-dev libfreetype6-dev libsndfile-dev
make -j5 && make strip
tar -cvzf ezquake-latest-linux64.zip ezquake-*-* LICENSE
# Windows build, through mingw
- script: |
make clean
EZ_CONFIG_FILE=.config_windows make -j5
EZ_CONFIG_FILE=.config_windows make strip
mv ezquake.exe ezquake-multi-mingw-x32.exe
zip ezquake-latest-win32.zip ezquake-multi-mingw-x32.exe LICENSE release-notes.md release-notes-latest.md
# Copy all zip files & release notes to distribution directory
- task: PublishPipelineArtifact@1
inputs:
targetPath: ezquake-latest-linux64.zip
artifactName: linux
- task: PublishPipelineArtifact@1
inputs:
targetPath: ezquake-latest-win32.zip
artifactName: mingw
- task: CopyFiles@2
inputs:
contents: ezquake-latest-win32.zip
targetFolder: $(Build.ArtifactStagingDirectory)/distributableBinaries/
- job: build_osx
pool:
vmImage: 'macos-latest'
steps:
# Build in OSX/whatever it is called now
- script: |
brew update
brew install pkgconfig pcre sdl2 sdl2_net sdl2_image sdl2_gfx sdl2_mixer jansson speex speexdsp freetype libsndfile
make -j5 && make strip
sh ./misc/install/create_osx_bundle.sh
mv ezquake.zip ezquake-latest-osx.zip
# Copy all zip files & release notes to distribution directory
- task: PublishPipelineArtifact@1
inputs:
targetPath: ezquake-latest-osx.zip
artifactName: osx
- job: build_windows
pool:
vmImage: 'windows-latest'
steps:
# Create temporary dir for everything we want to zip
- task: CmdLine@2
inputs:
script: 'md tozip'
- task: DeleteFiles@1
inputs:
SourceFolder: 'tozip'
Contents: '**/*' # all files and folders
RemoveSourceFolder: false
# Build in Visual Studio (classic, 32 bit)
- task: VSBuild@1
displayName: 'std-32-rls'
inputs:
solution: 'ezQuake.sln'
configuration: 'rls-classic' # Optional
platform: 'x86'
clean: true # Optional
msbuildArchitecture: 'x86' # Optional. Options: x86, x64
- task: CmdLine@2
condition: eq( variables['Agent.OS'], 'Windows_NT' )
inputs:
script: 'copy /y ezquake.exe tozip\ezquake-std-vs-x86.exe'
# Build in Visual Studio (classic, 32 bit - debug)
- task: VSBuild@1
displayName: 'std-32-dbg'
inputs:
solution: 'ezQuake.sln'
configuration: 'dbg-classic' # Optional
platform: 'x86'
clean: true # Optional
msbuildArchitecture: 'x86' # Optional. Options: x86, x64
- task: CmdLine@2
condition: eq( variables['Agent.OS'], 'Windows_NT' )
inputs:
script: 'copy /y ezquake.exe tozip\ezquake-std-vs-x86-debug.exe'
# Build in Visual Studio (modern, 32 bit - debug)
- task: VSBuild@1
displayName: 'glsl-32-dbg'
inputs:
solution: 'ezQuake.sln'
configuration: 'dbg-modern' # Optional
platform: 'x86'
clean: true # Optional
msbuildArchitecture: 'x86' # Optional. Options: x86, x64
- task: CmdLine@2
condition: eq( variables['Agent.OS'], 'Windows_NT' )
inputs:
script: 'copy /y ezquake.exe tozip\ezquake-glsl-vs-x86-debug.exe'
# Build in Visual Studio (modern, 32 bit)
- task: VSBuild@1
displayName: 'glsl-32-rls'
inputs:
solution: 'ezQuake.sln'
configuration: 'rls-modern' # Optional
platform: 'x86'
clean: true # Optional
msbuildArchitecture: 'x86' # Optional. Options: x86, x64
- task: CmdLine@2
condition: eq( variables['Agent.OS'], 'Windows_NT' )
inputs:
script: 'copy /y ezquake.exe tozip\ezquake-glsl-vs-x86.exe'
# Build in Visual Studio (classic, 64 bit)
- task: VSBuild@1
displayName: 'std-64-rls'
inputs:
solution: 'ezQuake.sln'
configuration: 'rls-classic' # Optional
platform: 'x64'
clean: true # Optional
msbuildArchitecture: 'x86' # Optional. Options: x86, x64
- task: CmdLine@2
condition: eq( variables['Agent.OS'], 'Windows_NT' )
inputs:
script: 'copy /y ezquake.exe tozip\ezquake-std-vs-x64.exe'
# Build in Visual Studio (modern, 64 bit)
- task: VSBuild@1
displayName: 'glsl-64-rls'
inputs:
solution: 'ezQuake.sln'
configuration: 'rls-modern' # Optional
platform: 'x64'
clean: true # Optional
msbuildArchitecture: 'x86' # Optional. Options: x86, x64
- task: CmdLine@2
condition: eq( variables['Agent.OS'], 'Windows_NT' )
inputs:
script: 'copy /y ezquake.exe tozip\ezquake-glsl-vs-x64.exe'
# Move misc other files to zippable directory
- task: CopyFiles@2
inputs:
targetFolder: 'tozip'
contents: |
release-notes.md
release-notes-latest.md
LICENSE
- task: ArchiveFiles@2
inputs:
rootFolderOrFile: 'tozip'
includeRootFolder: false
archiveType: 'zip'
archiveFile: ezquake-latest-windows-vstudio.zip
replaceExistingArchive: true
# Copy all zip files & release notes to distribution directory
- task: PublishPipelineArtifact@1
inputs:
targetPath: ezquake-latest-windows-vstudio.zip
artifactName: windows
# Upload to github once previous stage complete
- stage: upload
pool:
vmImage: 'ubuntu-latest'
jobs:
- job: upload
steps:
- task: DownloadPipelineArtifact@2
inputs:
artifact: windows
path: $(Build.ArtifactStagingDirectory)/distributableBinaries/
- task: DownloadPipelineArtifact@2
inputs:
artifact: linux
path: $(Build.ArtifactStagingDirectory)/distributableBinaries/
- task: DownloadPipelineArtifact@2
inputs:
artifact: mingw
path: $(Build.ArtifactStagingDirectory)/distributableBinaries/
- task: DownloadPipelineArtifact@2
inputs:
artifact: osx
path: $(Build.ArtifactStagingDirectory)/distributableBinaries/
- task: CopyFiles@2
inputs:
contents: |
release-notes.md
release-notes-latest.md
targetFolder: $(Build.ArtifactStagingDirectory)/distributableBinaries/
- task: PublishBuildArtifacts@1
inputs:
pathtoPublish: '$(Build.ArtifactStagingDirectory)/distributableBinaries/'
artifactName: 'latest-build'
# Publish to GitHub
- task: GitHubRelease@0
displayName: 'Edit GitHub Release'
inputs:
gitHubConnection: '$(ezquake.githubconnection)'
repositoryName: '$(ezquake.githubreponame)'
action: edit
tag: latest
assets: $(Build.ArtifactStagingDirectory)/distributableBinaries/*
isPreRelease: true
assetUploadMode: replace
addChangeLog: false
releaseNotesFile: 'release-notes.md'