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To make it really safe, GameProgress changes proposed in #4 are necessary, otherwise we can't handle Invasions with different statuses inside the same GameProgress. We'll need a Start game progress with only Active Invasions and a InBattle progress with mixed
Draft of the idea - https://scastie.scala-lang.org/programaker/QzbOoPCxTIuCvlXhWyUPBA/8
GameProgress.start should accept only defeated Invasions.
defeated
flag will be removed and replaced by type checking.The text was updated successfully, but these errors were encountered: