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Pencil2D arm64 build is damaged #1846

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INKYSANIMATION opened this issue Jun 6, 2024 · 8 comments
Open

Pencil2D arm64 build is damaged #1846

INKYSANIMATION opened this issue Jun 6, 2024 · 8 comments
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@INKYSANIMATION
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INKYSANIMATION commented Jun 6, 2024

Issue Summary

Pencil 2d will not open and the prompt will inform me that it is damaged and needs to be deleted.

Actual Results

I will keep getting the Pencil 2d is damaged, it should ask me to verify that I want to open the application

Expected Results

it should ask me to verify that I want to open the application.

Video or Image Reference

Screenshot 2024-06-06 at 2 51 51 PM

Steps to reproduce

Screenshot 2024-06-06 at 2 51 51 PM

I select the nightly build link that is listed on the Pencil@D website and then It will download. I will then go to the download file and unzip it. once it unzips I will then select the Pencil2D icon and a pop up will appear telling me that the file is damaged and needs to be thrown in the trash.

System Information

  • Pencil2D Version: all the nightly builds from April through June 6th
  • Operating System: MacOS Sonoma 14.5
  • RAM Size: 8gb Mac Mini and 32gb Intel macbook pro
  • Graphics Tablet: XP-Pen Star G640
@scribblemaniac
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Are you choosing the "macOS (Intel)" or the "macOS (Apple Silicon)" option when downloading from the nightly build page?

@chchwy chchwy self-assigned this Jun 7, 2024
@MrStevns
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MrStevns commented Jun 7, 2024

I am not able to reproduce this behavior, the Intel binary works fine for me. I am however running Monterey instead of Sonoma.

Trying to open a Silicon .app on a Intel macbook should not result in that error message though.

@MrStevns
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MrStevns commented Jun 10, 2024

I can confirm that the Apple silicon build does not work and output the "Application is damaged" popup.

Digging into the problem it looks like a signing issue.
When inspect the arm64 .app on my silicon mac with codesign using verbose flags like so: codesign -vvvv --strict --deep ./Pencil2d.app, I get the following.

"code has no resources but signature indicates they must be present"

and when you dig into the frameworks themselves, for example QtCore.framework, we see:

"QtCore.framework: invalid signature (code or signature have been modified)
In architecture: arm64"

Where as with the intel binary I get:

"code object is not signed at all"
In architecture: x86_64

Which is what I would have expected for both.

So for some reason the signing process is not the same for the arm application...

@MrStevns
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MrStevns commented Jun 10, 2024

I still haven't figured out why this is necessary for the arm64 build but re-signing the application works.

> codesign -fs "<my self signed certificate>" ./Pencil2d.app/Contents/Frameworks/*
> codesign -fs "<my self signed certificate>" ./Pencil2d.app/Contents/PlugIns/*/*
> codesign -fs "<my self signed certificate>" ./Pencil2d.app/MacOS/plugins/*
> codesign -fs "<my self signed certificate>" ./Pencil2d.app

you can then verify the integrity of the application like so (which is not necessary)

codesign --verify --verbose ./Pencil2d.app

The result should be something like:

> valid on disk
> satisfies its Designated Requirement

If you double-click on the application now, it should display the normal "can't verify developer, would you like to open anyway" where clicking "ok" opens the app.

@INKYSANIMATION
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INKYSANIMATION commented Jun 10, 2024

@MrStevns Would I type this command in the terminal? I am sorry but I do not know how I am supposed to input this if possible are you able to list the steps for me? It is not a priority as I am able to animate on an older verison of Pencil2d that I have that is working correctly. I will also link a picture and a link for the intel Macbook pro that I have that is not able to download the Pencil 2d application.

@INKYSANIMATION
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@MrStevns
Follow Up: it is working on my Macbook Pro now my apologies

@MrStevns
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MrStevns commented Jun 10, 2024

@MrStevns Would I type this command in the terminal? I am sorry but I do not know how I am supposed to input this if possible are you able to list the steps for me? It is not a priority as I am able to animate on an older verison of Pencil2d that I have that is working correctly. I will also link a picture and a link for the intel Macbook pro that I have that is not able to download the Pencil 2d application.

Ah sorry, yes that would have to be inputted into the terminal, but actually what I wrote was meant as information for the other contributors not necessarily for you to do yourself 😅

Good to see that you got the intel version working but as I mentioned earlier, something strange is indeed going on with the Silicon app file, so there's still something for us to look into.

@chchwy
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chchwy commented Jun 11, 2024

I can confirm the results of @MrStevns

On my Intel MacBook Pro 2017,

  • Pencil2D x86_64 app: works as expected
  • Pencil2D arm64 app: error message "You can’t open the application “Pencil2D” because this application is not supported on this Mac."

On my Apple silicon MacBook Air,

  • Pencil2D x86_64: works as expected
  • Pencil2D arm64 app: error message "Pencil2D” is damaged and can’t be opened. You should move it to the Trash."

@chchwy chchwy changed the title Unable to Open Pencil2D on intel mac or silicon Pencil2D arm64 build is damaged Jun 17, 2024
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