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Debug.cs
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Debug.cs
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#define ENABLE_LOG
#if !UNITY_EDITOR
#undef ENABLE_LOG
#endif
#if !ENABLE_LOG
using UnityEngine;
public class Debug
{
public static bool developerConsoleVisible
{
get { return UnityEngine.Debug.developerConsoleVisible; }
set { UnityEngine.Debug.developerConsoleVisible = value; }
}
public static bool isDebugBuild
{
get { return UnityEngine.Debug.isDebugBuild; }
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void Break()
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void ClearDeveloperConsole()
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DebugBreak()
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawLine(Vector3 start, Vector3 end)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawLine(Vector3 start, Vector3 end, Color color)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration, bool depthTest)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawRay(Vector3 start, Vector3 dir)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawRay(Vector3 start, Vector3 dir, Color color)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration, bool depthTest)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void Log(object message)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void Log(object message, Object context)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void LogError(object message)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void LogError(object message, Object context)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void LogException(System.Exception exception)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void LogException(System.Exception exception, Object context)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void LogWarning(object message)
{
}
[System.Diagnostics.Conditional("ENABLE_LOG")]
public static void LogWarning(object message, Object context)
{
}
}
#endif