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reader.py
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reader.py
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import numpy as np
from functools import lru_cache
import pygame
from dataclasses import dataclass
pygame.init()
with open("./etopo5.dat", "rb") as data:
etopo = np.fromfile(data, dtype='>i2').reshape((2160, 4320))
# Make lines columns and columns lines
etopo = etopo.T
# Deep etopo copy
default_etopo = etopo.copy()
print("* {} nombres de points topographiques".format(etopo.size))
def bgrtoint32(rgb):
color = 0
for c in rgb[::-1]:
color = (color << 8) + c
# Do not forget parenthesis.
# color<< 8 + c is equivalent of color << (8+c)
return color
@lru_cache(maxsize=None)
def make_color(
topo_value: float,
):
# Pygame utilise BGR
rgb = _make_color(topo_value)
bgr = (rgb[2], rgb[1], rgb[0])
return bgrtoint32(bgr)
@lru_cache(maxsize=None)
def _make_color(topo_value: float):
if topo_value < -8000:
return np.array([0, 0, 0])
elif topo_value < 0:
return np.array([0, 0, round(255 + topo_value * 255 / 8000)])
elif topo_value < 1000:
return np.array([40, round(127 + topo_value * 128 / 1000), 0])
elif topo_value < 2000:
return np.array([round(80 + (topo_value - 1000) * 80 / 1000), 255, 0])
elif topo_value < 3000:
return np.array([round(160 + (topo_value - 2000) * 95 / 1000), 255, 0])
elif topo_value < 4000:
return np.array([round(255 - (topo_value - 3000) * 128 / 1000), round(255 - (topo_value - 3000) * 255 / 1000), 50])
elif topo_value < 5000:
return np.array([128, 128, 128])
else:
return np.array([250, 250, 250])
v_make_color = np.vectorize(make_color, otypes=[int])
@lru_cache(maxsize=None)
def bake_for_offset(
offset: float = 0,
from_x: int = 0,
from_y: int = 0,
to_x: int = 4320,
to_y: int = 2160,
scale: float = 1,
):
# On cherche à ramener les coordonnées sur la carte
# du centre de l'écran
original = default_etopo[::scale, ::scale]
from_a = original
while from_x < 0:
from_x += len(original)
to_x += len(original)
from_a = np.concatenate((from_a, original), axis=0)
while to_x > len(from_a):
from_a = np.concatenate((from_a, original), axis=0)
original = from_a
while from_y < 0:
from_y += len(original[0])
to_y += len(original[0])
from_a = np.concatenate((from_a, original), axis=1)
while to_y > len(from_a[0]):
from_a = np.concatenate((from_a, original), axis=1)
# print("From X: {} To X: {} From Y: {} To Y: {}".format(
# from_x, to_x, from_y, to_y))
from_a = from_a[from_x:to_x, from_y:to_y]
c = from_a.copy()
c[c < offset] -= offset
etopo = v_make_color(c)
return etopo
cache = {}
@dataclass
class MapPosition:
x: int
y: int
width: int
height: int
offset: float
# 1 = 1 point par pixel, 2 = 1 point pour 2 pixels, ...
resolution: int = 1
scale: float = 4
def bake(self):
params = (self.offset, self.x, self.y, self.width,
self.height, self.scale, self.resolution)
if params in cache:
return cache[params]
result = bake_for_offset(
offset=self.offset,
from_x=self.x,
from_y=self.y,
to_x=round(self.x + (self.width * self.scale) // self.resolution),
to_y=round(self.y + (self.height * self.scale) // self.resolution),
scale=self.resolution,
)
# Mise à l'échelle, en fonction de la résolution
# Ex: resolution = 5, on duplique 5 fois chaque pixel
# On fait donc un zoom x5
result = np.repeat(result, self.resolution, axis=0)
result = np.repeat(result, self.resolution, axis=1)
inverse = round(1/self.scale)
if inverse > 1:
result = np.repeat(result, inverse, axis=0)
result = np.repeat(result, inverse, axis=1)
else:
result = result[::round(self.scale), ::round(self.scale)]
# print(result.shape)
cache[params] = result
return result