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Robo Game


Use Case -

1. Actor can put any number of robos on 2D Grid. 2. Robo once placed successfully can start navigating in the grid, according to the direction specified by the actor. * If not getting placed successfully, inspect board or try again. 3. Robo should not visit a grid-cell once it has been visited by other robos. 4. Robo can choose to get the item from the shape and put it in an collection repository.

Robo can choose to get the item from the shape and put it in an collection repository.

game ends when all shapes are visited.

TODO - Add event listener to check if game is finished or not?

API Contract for REST Service -

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