This repository has been archived by the owner on Sep 17, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
InOut.cs
245 lines (201 loc) · 4 KB
/
InOut.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace BoldTween
{
public enum Direction
{
None,
In,
Out
}
public class InOut : MonoBehaviour
#if UNITY_EDITOR
, IEditModePlayback
#endif
{
[SerializeField]
[HideInInspector]
private float position;
[SerializeField]
[HideInInspector]
private Direction direction;
public Direction Direction
{
get
{
return direction;
}
}
public float Position
{
get
{
return position;
}
set
{
onTween.Invoke( curve.Evaluate( position = Mathf.Clamp01( value ), reverse, invert ) );
}
}
public float TimeElapsed
{
get
{
switch ( direction )
{
case Direction.In:
return position * duration;
case Direction.Out:
return (1.0f - position) * duration;
}
return 0.0f;
}
}
public float TimeRemaining
{
get
{
switch ( direction )
{
case Direction.In:
return (1.0f - position) * duration;
case Direction.Out:
return position * duration;
}
return 0.0f;
}
}
[SerializeField]
[Range( 0.0f, 1.0f )]
[Tooltip( "Set in Awake." )]
private float initialPosition;
#if UNITY_EDITOR
[SerializeField]
[Range( 0.0f, 1.0f )]
[Tooltip( "Used in edit mode." )]
public float previewPosition = 1.0f;
[SerializeField]
[HideInInspector]
private Direction previewDirection;
bool IEditModePlayback.RequiresEditModeRepaint
{
get
{
return previewDirection != Direction.None;
}
}
#endif
[SerializeField]
[Tooltip( "How long it takes to tween from fully in to fully out or viceversa." )]
private float duration = 1.0f;
public float Duration
{
get
{
return duration;
}
}
[SerializeField]
private bool runInFixedUpdate;
[SerializeField]
private bool runInUnscaledTime;
[Space]
[SerializeField]
private AnimationCurve curve = AnimationCurve.Linear( 0.0f, 0.0f, 1.0f, 1.0f );
#pragma warning disable 649
[SerializeField]
private bool reverse, invert;
#pragma warning restore 649
[SerializeField]
private TweenEvent onTween;
#if UNITY_EDITOR
protected virtual void OnValidate ()
{
// enforce a curve that starts at 0,0 and ends at 1,1
curve.NormalizeDomain().NormalizeRange();
onTween.OnValidate();
if ( !Application.isPlaying )
{
onTween.Invoke( curve.Evaluate( previewPosition, reverse, invert ) );
}
}
bool IEditModePlayback.EditModeUpdate ()
{
bool done = false;
switch ( previewDirection )
{
case Direction.In:
previewPosition = Mathf.Clamp01( previewPosition + EditModePlayback.deltaTime / duration);
done = previewPosition == 1.0f;
break;
case Direction.Out:
previewPosition = Mathf.Clamp01( previewPosition - EditModePlayback.deltaTime / duration);
done = previewPosition == 0.0f;
break;
default:
return true;
}
onTween.Invoke( curve.Evaluate( previewPosition, reverse, invert ) );
if ( done )
{
previewDirection = Direction.None;
}
return done;
}
#endif
protected virtual void Awake ()
{
Position = initialPosition;
}
protected virtual void FixedUpdate ()
{
if ( runInFixedUpdate )
{
Update( runInUnscaledTime ? Time.fixedUnscaledDeltaTime : Time.fixedDeltaTime );
}
}
protected virtual void Update ()
{
if ( runInFixedUpdate )
{
return;
}
Update( runInUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime );
}
private void Update ( float deltaTime )
{
switch ( direction )
{
case Direction.In:
Position += deltaTime / duration;
if ( Position == 1.0f )
{
direction = Direction.None;
}
break;
case Direction.Out:
Position -= deltaTime / duration;
if ( Position == 1.0f )
{
direction = Direction.None;
}
break;
}
}
public void In ()
{
direction = Direction.In;
}
public void Out ()
{
direction = Direction.Out;
}
public void Stop ()
{
direction = Direction.None;
}
}
}