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Version 1.68
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ocornut committed Feb 19, 2019
1 parent f5bf6e3 commit 3c15dff
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6 changes: 3 additions & 3 deletions docs/CHANGELOG.txt
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-----------------------------------------------------------------------
VERSION 1.68 (In progress)
VERSION 1.68 (Released 2019-02-19)
-----------------------------------------------------------------------

Breaking Changes:
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multi-viewport feature to behave on Retina display and with multiple displays.
If you are not using a custom binding, please update your render function code ahead of time,
and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306, #1676)
- Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions
which are useful to implement variety of undo patterns. (#820, #956, #1875)
- InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick]
- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
- InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. (#2333)
The way the redo/undo buffers work would have made it generally unnoticeable to the user.
- Added IsItemActivated() as an extension to the IsItemDeactivated/IsItemDeactivatedAfterEdit functions
which are useful to implement variety of undo patterns. (#820, #956, #1875)
- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
- Tabs: Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. (#261, #351)
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2 changes: 1 addition & 1 deletion imgui.cpp
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// dear imgui, v1.68 WIP
// dear imgui, v1.68
// (main code and documentation)

// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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6 changes: 3 additions & 3 deletions imgui.h
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// dear imgui, v1.68 WIP
// dear imgui, v1.68
// (headers)

// See imgui.cpp file for documentation.
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// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
#define IMGUI_VERSION "1.68 WIP"
#define IMGUI_VERSION_NUM 16800
#define IMGUI_VERSION "1.68"
#define IMGUI_VERSION_NUM 16801
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))

// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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// dear imgui, v1.68 WIP
// dear imgui, v1.68
// (demo code)

// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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// dear imgui, v1.68 WIP
// dear imgui, v1.68
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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// dear imgui, v1.68 WIP
// dear imgui, v1.68
// (internal structures/api)

// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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2 changes: 1 addition & 1 deletion imgui_widgets.cpp
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// dear imgui, v1.68 WIP
// dear imgui, v1.68
// (widgets code)

/*
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