Skip to content

Latest commit

 

History

History
78 lines (63 loc) · 2.61 KB

temp.md

File metadata and controls

78 lines (63 loc) · 2.61 KB

Conventions: Convert boolean to number: val ? 1 : 0 Convert number to boolean: !!val New array: new Array(size) String to Number: parseInt(string, 10) When checking if a variable is undefined, always use === or !== in if statements and ternary checks Always delete a timeout/interval after clearing it Use instanceof Array over Array.isArray Be explicit when checking for undefined variables (if (obj !== undefined) vs if (obj)) BE FUCKING CONSISTENT SORT YOUR IMPORTS USE PROTECTED PROPERTIES OVER PRIVATE CASTING TO UNKNOWN AS AN INTERIM TYPE IS A SIGN THAT SOMETHING IS WRONG

timer value 3 9 Enter | HeadingUp <--- 2 9 Enter | HeadingUp | - Office doors opened from outside and counting down to close 1 9 Enter | HeadingUp <--- 3 a Closed | HeadingUp <--- 2 a Closed | HeadingUp | - Sprayers running 1 a Closed | HeadingUp <--- 3 c Exit | HeadingUp <--- 2 c Exit | HeadingUp | - Specimens doors opened and conting down to close 1 c Exit | HeadingUp <--- 0 0 Idle

timer value 3 1 Enter <--- 2 1 Enter | - Specimens doors opened from outsideand counting down to close 1 1 Enter <--- 3 2 Closed <--- 2 2 Closed | - Sprayers running 1 2 Closed <--- 3 4 Exit <--- 2 4 Exit | - Office doors opened and counting down to close 1 4 Exit <--- 0 0 Idle

timer value 3 4 Exit <--- 2 4 Exit | - Office doors opened from insde and counting down to close 1 4 Exit <--- 0 0 Idle

timer value 3 c Exit | HeadingUp <--- 2 c Exit | HeadingUp | - Specimens doors opened from inside and counting down to close 1 c Exit | HeadingUp <--- 0 0 Idle

MovingPlatformBehaviour byte: useId (sequence ID) uint32: target (PlayerControl) boolean: isLeft

ClimbLadder RPC byte: id (ladder ID) // How does the ladder ID tell which ladder to use? // There are two ladders with the same ID (electrical, gap room)

HeliSabotageSystem HashSet<Tuple<byte, byte>>: activeConsoles HastSet: completedConsoles

Switch, 7 [7] Medscan, 10 [10] Doors, 16 [16] MovingPlatformBehaviour, 44 [12] HeliSabotageSystem, 3 [3] SecurityCameras, 11 [11] Sabotage, 17 [17]